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1 Nov 2024 07:25:27 EDT (-0400)
  My kingdom for a horse.... (Message 1 to 9 of 9)  
From: David & Flissy
Subject: My kingdom for a horse....
Date: 18 Oct 1999 11:46:14
Message: <380B4050.48B62129@ihug.co.nz>
I am trying to find a model of a horse (either povray or
convertable to povray) to put the finishing touches on a
landscape animation (if the horse is animated, that's a
definite plus).

I have tried ftp and web searches and the closest I got was
a couple of horse heads (shades of the Godfather) in the
avalon ftp.

Can anybody out there point me in the right direction????
Please????

David 8-)


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From: omniVERSE
Subject: Re: My kingdom for a horse....
Date: 18 Oct 1999 15:41:18
Message: <380b77de@news.povray.org>
Got $95?  http://www.flashfire.com/3Dmodels/Animals/horse1.htm

How about $99?
http://www.credo-interactive.com/products/powermoves/animania/horse.html
This ones good.

And on a humorous side to this:
http://ltk.hut.fi/archives/rp-ml-1998/3613.html
Someone asking about scanning in a horses head.

Sorry, this is all I really found.

Bob

David & Flissy <dba### [at] ihugconz> wrote in message
news:380B4050.48B62129@ihug.co.nz...
> I am trying to find a model of a horse (either povray or
> convertable to povray) to put the finishing touches on a
> landscape animation (if the horse is animated, that's a
> definite plus).
>
> I have tried ftp and web searches and the closest I got was
> a couple of horse heads (shades of the Godfather) in the
> avalon ftp.
>
> Can anybody out there point me in the right direction????
> Please????
>
> David 8-)


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From: Peter Popov
Subject: Re: My kingdom for a horse....
Date: 18 Oct 1999 17:02:28
Message: <PIoLOJCZpvmwyiod2q0fj05j0cc5@4ax.com>
On Tue, 19 Oct 1999 04:44:17 +1300, David & Flissy
<dba### [at] ihugconz> wrote:

>I am trying to find a model of a horse (either povray or
>convertable to povray) to put the finishing touches on a
>landscape animation (if the horse is animated, that's a
>definite plus).

There is a zebra in of of Gilles Tran's pictures which is, as he says,
a horse model with a striped texture. Maybe you should contact him
directly and ask for help. Aside from that, I can't help you much, as
all of the models I found (a couple) were not free :(


Peter Popov
ICQ: 15002700


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From: David & Flissy
Subject: Re: My kingdom for a horse....
Date: 18 Oct 1999 17:19:41
Message: <380B8E73.A7BFE1F3@ihug.co.nz>
I found the $95 model (I missed the $99 one, though) but I
was hoping for something in the price bracket of, say around
$0.

Thanks, anyway

David 8-)

omniVERSE wrote:
> 
> Got $95?  http://www.flashfire.com/3Dmodels/Animals/horse1.htm
> 
> How about $99?
> http://www.credo-interactive.com/products/powermoves/animania/horse.html
> This ones good.
> 
> And on a humorous side to this:
> http://ltk.hut.fi/archives/rp-ml-1998/3613.html
> Someone asking about scanning in a horses head.
> 
> Sorry, this is all I really found.
> 
> Bob
> 
> David & Flissy <dba### [at] ihugconz> wrote in message
> news:380B4050.48B62129@ihug.co.nz...
> > I am trying to find a model of a horse (either povray or
> > convertable to povray) to put the finishing touches on a
> > landscape animation (if the horse is animated, that's a
> > definite plus).
> >
> > I have tried ftp and web searches and the closest I got was
> > a couple of horse heads (shades of the Godfather) in the
> > avalon ftp.
> >
> > Can anybody out there point me in the right direction????
> > Please????
> >
> > David 8-)


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From: Ken
Subject: Re: My kingdom for a horse....
Date: 18 Oct 1999 17:41:39
Message: <380B939F.8E8E25D@pacbell.net>
David & Flissy wrote:
> 
> I am trying to find a model of a horse (either povray or
> convertable to povray) to put the finishing touches on a
> landscape animation (if the horse is animated, that's a
> definite plus).
> 
> I have tried ftp and web searches and the closest I got was
> a couple of horse heads (shades of the Godfather) in the
> avalon ftp.
> 
> Can anybody out there point me in the right direction????
> Please????
> 
> David 8-)

Just how desparate are you :)

I have a horse model in .3ds format. It is made up of many parts so might
even be posable to a certain extent. The zip file is about 250k and the
actual .3ds file is nearly 500k in size. You can convert the file to .pov
files using 3DWin which will help you to keep the peices seperate instead
on one big mesh.

Let me know and I will email it to you.

-- 
Ken Tyler -  1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Gilles Tran
Subject: Re: My kingdom for a horse....
Date: 19 Oct 1999 07:32:35
Message: <380C578D.D59591DC@inapg.inra.fr>
The horse I used can be found there :
http://www.3dcafe.com/models/horse.zip
It's 410 K zipped in 3DS format. It may be the same as Ken's.
Gilles

Ken wrote:

> Just how desparate are you :)
>
> I have a horse model in .3ds format. It is made up of many parts so might
> even be posable to a certain extent. The zip file is about 250k and the
> actual .3ds file is nearly 500k in size. You can convert the file to .pov
> files using 3DWin which will help you to keep the peices seperate instead
> on one big mesh.
>
> Let me know and I will email it to you.
>
> --
> Ken Tyler -  1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Robert J Becraft
Subject: Re: My kingdom for a horse....
Date: 20 Oct 1999 07:48:41
Message: <380dac19@news.povray.org>
A horse....It's not animated.

#declare Horsea=union
 {
  cone{<-.71,1.5,0>.45 <-.1,1.5,0> .36} // Rumpf
  cone{<-.1,1.5,0>,.36 <.71,1.5,0> .4}
  sphere{<-.71/.5,1.5,0> .45 scale<.5,1,1>}
  sphere{<0,0,0> .45 scale<1,.75,.9> translate<.61,1.57,0>}

  cone{<-.7,0,-.2>.051 <-.7,.75,-.2> .0610} // Beine  (Front legs)
  cone{<-.7,0,.2>.051 <-.7,.75,.2> .0610}
  cone{<-.7,.75,-.2>.061 <-.7,1.5,-.2> .20} // scale<1.2,1,.5>}
  cone{<-.7,.75,.2>.061 <-.7,1.5,.2> .20} // scale<1.2,1,.5>}
  sphere{<-.7,.15,-.2>.075 scale<1,1.3,1>}
  sphere{<-.7,.15,.2>.075 scale<1,1.3,1>}

  cone{<-.7,0,-.2>.08 <-.7,.08,-.2> .065 pigment{color Gray10}} // front
hooves
  cone{<-.7,0,.2>.08 <-.7,.08,.2>.065 pigment{color Gray10}}
  cone{<.6,0,-.2>.08 <.6,.08,-.2> .065 pigment{color Gray10}} //back hooves
  cone{<.6,0,.2>.08 <.6,.08,.2>.065 pigment{color Gray10}}

  cone{<.6,0,-.2>.051 <.6,.25,-.2> .0610}  // Back Legs
  cone{<.6,0,.2>.051 <.6,.25,.2> .0610}
  sphere{<.6,.15,-.2>.075 scale<1,1.3,1>}
  sphere{<.6,.15,.2>.075 scale<1,1.3,1>}

  cone{<.6,.25,-.2>.051 <.8,.8,-.2> .0710}  // Back Legs
  cone{<.6,.25,.2>.051 <.8,.8,.2> .0710}
  sphere{<.8,.8,-.2>.071}
  sphere{<.8,.8,.2>.071}
  cone{<.8,.80,-.2>.071 <.65,1.,-.2> .10}  // Back Legs
  cone{<.8,.80,.2>.071 <.65,1.,.2> .10}
  sphere{<.65,1.,-.2>.1}
  sphere{<.65,1.,.2>.1}
  cone{<.65,1.,-.2>.1 <.75,1.5,-.15> .25}  // Back Legs
  cone{<.65,1.,.2>.1 <.75,1.5,.15> .25}


  cone{<.9,1.85,0> .03 <1.1,1.6,0> .05} // Tail (Schwanz)
  cone{<1.1,1.63,0>.05 <1.15,.9,0> .08}

  cone{<-.7,1.8,0>.2 <-1.1,2.4,0> .15 scale<1,1.2,1> translate<0,-.5,0>}
//Neck (Hals)

//  cylinder{<-1.3,2.3,0> <-1.6,2.3,0> .25} //Kopf
//  cone{<-1.6,2.3,0> .25 <-1.8,2.3,0> 0}
//  cylinder{<-1.6,2.25/.7,0> <-1.85,2.25/.7,0> .2 scale<1,.7,1>}
//  sphere{<-1.85,2.25/.7,0> .2 scale<1,.7,1>}
  union
   {
     intersection{
       sphere{<0,0,0> .23}
       box{<0,-.3,-.3> <.3,.3,.3>}
     }
     difference{
       cone{<0,0,0> .23 <-.5,0,0> .1}
       sphere{<-.08,.1,-.17>,.043 scale <1.8,1,1> } pigment{color Gray}}  //
Eyesockets
       sphere{<-.08,.1,.17>,.043  scale <1.8,1,1> } pigment{color Gray}}
     }
     sphere{<-.1,.1,-.16> .024  pigment{color Black}} // eyes
     sphere{<-.091,.1,-.16> .02435  pigment{color Wheat}}
     sphere{<-.1,.1,.16> .024 pigment{color Black}}
     sphere{<-.091,.1,.16> .0245 pigment{color Wheat}}

     difference
     {
       sphere{<-.5,0,0> .098}             // tip of nose
       box{<-.52,-.05,-.6> <-.6,-.02,.6>}  // mouth
       sphere{<-.575,.06,-.06> .035 }  texture{pigment{color Black}}}
// nostrels
       sphere{<-.575,.06,.06> .035  }  texture{pigment{color Black}}}
       cone{<-.585,.05,-.06>.025<-.43,.045,-.055>.015 texture{pigment{color
DarkBrown}}}
       cone{<-.585,.05,.06>.025<-.43,.045,.055>.015 texture{pigment{color
DarkBrown}}}
     }

    rotate<0,0,40>

    translate<-1.1,2.4,0>
   }
}

#declare Horse=union{
     object{Horsea}
     union{
       difference{   // Ears (Ohren)
         sphere{<.04,.0571,-.1> .04 rotate<-10,0,0> scale<1,5,1>}
         sphere{<.036,.0571,-.1> .039 rotate<-10,0,0> scale<1,5,1>}
       }
       difference{
         sphere{<.04,.0571,.1> .04 rotate<10,0,0> scale<1,5,1>}
         sphere{<.036,.0571,.1> .039 rotate<10,0,0> scale<1,5,1>}
       }
       translate<-1.15,2.4,0>
     }
}

#declare Horse1=object{Horse
  texture
   {
    pigment
     {
      bozo
      scale .5
      color_map
       {
        [0 color rgb<.7,.6,.4>]
        [.22 color rgb<.6,.5,.3>]
        [.25 color rgb<.5,.4,.2>]
        [.65 color rgb<.5,.4,.1>]
        [.68 color rgb<.6,.5,.3>]
        [1 color rgb<.7,.6,.4>]
       }
      translate<0,1.2,3>
     }
    normal
     {
      bozo .1
//      scale <.01,.03,.01>
      turbulence <1,50,1>
      octaves 9
      lambda 7
     }
    finish
     {
      brilliance .5
      diffuse .4
     }
   }
//  pigment{color Brown}
 }


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From: Nieminen Juha
Subject: Re: My kingdom for a horse....
Date: 20 Oct 1999 08:33:52
Message: <380db6b0@news.povray.org>
Parsing.....No pigment type given.
       sphere{<-.5,0,0> .098}             // tip of nose
       box{<-.52,-.05,-.6> <-.6,-.02,.6>}  // mouth
       sphere{<-.575,.06,-.06> .035 }  texture{pigment{color Black}}}
// nostrels
       sphere{<-.575,.06,.06> .035  }  texture <----ERROR

test.pov:71: error: object or directive expected but texture found instead.


-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: omniVERSE
Subject: Re: My kingdom for a horse....
Date: 20 Oct 1999 13:50:00
Message: <380e00c8@news.povray.org>
See the p.t.s-f. group for a reposting of this fixed.  A few braces were out
of place.

Bob

Nieminen Juha <war### [at] punarastascstutfi> wrote in message
news:380db6b0@news.povray.org...
> Parsing.....No pigment type given.
>        sphere{<-.5,0,0> .098}             // tip of nose
>        box{<-.52,-.05,-.6> <-.6,-.02,.6>}  // mouth
>        sphere{<-.575,.06,-.06> .035 }  texture{pigment{color Black}}}
> // nostrels
>        sphere{<-.575,.06,.06> .035  }  texture <----ERROR
>
> test.pov:71: error: object or directive expected but texture found
instead.
>
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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