POV-Ray : Newsgroups : povray.general : Positionning the camera Server Time
4 Nov 2024 23:16:41 EST (-0500)
  Positionning the camera (Message 1 to 3 of 3)  
From: Jean Montambeault
Subject: Positionning the camera
Date: 24 Aug 1999 19:01:51
Message: <37c3245f@news.povray.org>
I don't know about you but when I work on an object I need to see
it pretty much on all sides. It's also the case when comes the time to
position it. The problem is that there's no simple way to set the
camera in POV. It doesn't seem to be a big problem since I never read
anything to that effect : I found that it was enough time lost nudging
the vector for me and made a macro to position the camera just by
specifying the altitude, azimuth, distance and look_at something more
intuitive in my opinion. It's on pov.binaries.utilities with a .pov to
try and there's also a table making macro to have something to see.

    Let me know if it was worth the effort of if there's an even
better solution.

--
Jean Montambeault
Montreal, Canada
http://pages.infinit.net/copeau


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From: Nieminen Juha
Subject: Re: Positionning the camera
Date: 25 Aug 1999 03:13:25
Message: <37c39795@news.povray.org>
Jean Montambeault <jrm### [at] videotronca> wrote:
:     Let me know if it was worth the effort of if there's an even
: better solution.

  What's wrong with this solution:

camera
{ location -z*Distance
  look_at 0
  rotate CameraRotation
  translate ObjectCenter
}

or:

camera
{ location Position_relative_to_object_center
  look_at 0
  translate ObjectCenter
}

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Jean Montambeault
Subject: Re: Positionning the camera
Date: 25 Aug 1999 08:37:42
Message: <37c3e396@news.povray.org>

>Jean Montambeault <jrm### [at] videotronca> wrote:
>:     Let me know if it was worth the effort of if there's an even
>: better solution.
>
>  What's wrong with this solution:
>
>camera
>{ location -z*Distance
>  look_at 0
>  rotate CameraRotation
>  translate ObjectCenter


    I need some exemples, so I'll transfer the discussion to
povray.binaries.utilities

        See ya, Juha.

    Jean


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