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I don't know about you but when I work on an object I need to see
it pretty much on all sides. It's also the case when comes the time to
position it. The problem is that there's no simple way to set the
camera in POV. It doesn't seem to be a big problem since I never read
anything to that effect : I found that it was enough time lost nudging
the vector for me and made a macro to position the camera just by
specifying the altitude, azimuth, distance and look_at something more
intuitive in my opinion. It's on pov.binaries.utilities with a .pov to
try and there's also a table making macro to have something to see.
Let me know if it was worth the effort of if there's an even
better solution.
--
Jean Montambeault
Montreal, Canada
http://pages.infinit.net/copeau
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Jean Montambeault <jrm### [at] videotronca> wrote:
: Let me know if it was worth the effort of if there's an even
: better solution.
What's wrong with this solution:
camera
{ location -z*Distance
look_at 0
rotate CameraRotation
translate ObjectCenter
}
or:
camera
{ location Position_relative_to_object_center
look_at 0
translate ObjectCenter
}
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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>Jean Montambeault <jrm### [at] videotronca> wrote:
>: Let me know if it was worth the effort of if there's an even
>: better solution.
>
> What's wrong with this solution:
>
>camera
>{ location -z*Distance
> look_at 0
> rotate CameraRotation
> translate ObjectCenter
I need some exemples, so I'll transfer the discussion to
povray.binaries.utilities
See ya, Juha.
Jean
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