Aparently when you scale an object, it's normals don't scale with it... I
remember reading something about this in some of the media tutorials, but I
didn't remember seeing it with normals, but when I made an object that I had
to scale down so it would be the correct size for the scene I was using it in
(my graphpaper sketch wasn't to the final scale I was going to be using it).
What is the reasoning behind not scaling the normals (and does this apply to
textures and pigments also)?
Thanks
PHIL
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