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OK, I cooked up a quick 'n' dirty gallery page. Most of the work is
not POV, as my rendered images are hardly ever worth posting. Some are
raytraced and post-processed, others involve fractals from FractInt,
but most of them are 2D. If anyone is interested, here's the url:
http://peter.hit.bg/gallery/index.html
Thumbnails, names and big versions, not a single byte more (yet) :)
I'll soon write descriptions etc. but for now, just take a look.
Enjoy.
Peter Popov
ICQ: 15002700
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Peter Popov wrote:
> OK, I cooked up a quick 'n' dirty gallery page.
Nice stuff! Question: Why'd you choose to create the dropshadows (around
the thumbnails) as separate images? I think my favorite would be "The
Human Quest". Nice montage. How'd you accomplish the spiked light rays?
David
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On Sat, 14 Aug 1999 09:21:18 -0800, David Heys
<cel### [at] hotmailcom> wrote:
>Nice stuff! Question: Why'd you choose to create the dropshadows (around
>the thumbnails) as separate images?
Because a) I can adopt them to any thumbnail size (since the bottom
and the right part are scaled to fit) and b) it saves a lot of
bandwidth this way.
> I think my favorite would be "The Human Quest". Nice montage.
This one was for ComputerSpace '97, an annual international computer
arts exhibition/competition held in Sofia. So it's more conceptual
that the rest (most of which are quite abstract)
> How'd you accomplish the spiked light rays?
Umm... I think I started with a radial gradient (in a separate
channel) with white in the center and black in the circumference, then
used the extrude filter set to pyramids, level based with the
incomplete ones masked, then radial blur set to zoom, and lastly I
loaded this channel as selection and filled it with cyan. This was two
years ago, but I think that's how I did it (I'd do it this way now if
I had to).
>David
Peter Popov
ICQ: 15002700
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Hi Peter
You once told me you were not an artist! how wrong can you be!
This is very,excellently very good work! I enjoyed all the images. They are
very painterly in their handling of colour and texture... maybe you should
take up painting!
Keep it up!
Mick
Peter Popov <pet### [at] usanet> wrote in message
news:37b59bb7.28411181@204.213.191.228...
> OK, I cooked up a quick 'n' dirty gallery page. Most of the work is
> not POV, as my rendered images are hardly ever worth posting. Some are
> raytraced and post-processed, others involve fractals from FractInt,
> but most of them are 2D. If anyone is interested, here's the url:
>
> http://peter.hit.bg/gallery/index.html
>
> Thumbnails, names and big versions, not a single byte more (yet) :)
> I'll soon write descriptions etc. but for now, just take a look.
>
> Enjoy.
>
>
> Peter Popov
> ICQ: 15002700
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On Sat, 14 Aug 1999 17:52:44 +0100, "Mick Hazelgrove"
<mha### [at] mindaswinternetcouk> wrote:
>Hi Peter
>
>You once told me you were not an artist! how wrong can you be!
I still think I was right then. Most things you saw were, at least in
the beginning, born by chance, and I have almost never completed a
project that I had planned beforehand and had had a clear idea of what
it would and should look like.
>This is very,excellently very good work! I enjoyed all the images. They are
>very painterly in their handling of colour and texture... maybe you should
>take up painting!
Why, thank you! As of the painterly look, I have always wanted to work
with Painter, but have never had enough access to it. And as of
painting, I wanted to apply to the National Arts Academy here, but all
entrance exams involve some kind of drawing, and my hands are shaking
so bad (except when holding the neck and pick :) ) that I can hardly
write my name if I don't have a mouse and a keyboard. And I can't get
used to CMYK either <G>
>Keep it up!
>
>Mick
All the best,
Peter Popov
ICQ: 15002700
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Peter Popov wrote:
> Umm... I think I started with a radial gradient (in a separate
> channel) with white in the center and black in the circumference, then
> used the extrude filter set to pyramids, level based with the
> incomplete ones masked, then radial blur set to zoom, and lastly I
> loaded this channel as selection and filled it with cyan. This was two
> years ago, but I think that's how I did it (I'd do it this way now if
> I had to).
<smile> Thanks for the inspiration for a good half hour's experimenting:
http://www.sinbad.net/~autumn/images/spikey1.jpg
http://www.sinbad.net/~autumn/images/spikey2.jpg
David
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