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On Sat, 18 Sep 1999 11:24:40 -0700, "Jerome M. BERGER"
<jbe### [at] enstfr> wrote:
>Larry Fontaine wrote:
>>
>> What's the best way to model sails on a ship? IE a 2D shape curved into
>> a 3rd dimension. I want to start coding the Black Seas Barracuda. Also,
>> is there a way to get a texture or image_map curved around with the
>> sail?
>
> You want to look into sPatch and uvpov I think... sPatch is a great
>modelling tool for patches and uvpov (or the superpatch) includes a
>technique called uv-mapping that allows to curve the texture around the
>object in the way I believe you want...
>
Or CC's TriMap macro allows you to do UV-mapping (for meshes anyway)
in standard, official POV. I kid ye not.
Cheers,
Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/
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