Larry Fontaine wrote:
>
> What's the best way to model sails on a ship? IE a 2D shape curved into
> a 3rd dimension. I want to start coding the Black Seas Barracuda. Also,
> is there a way to get a texture or image_map curved around with the
> sail?
You want to look into sPatch and uvpov I think... sPatch is a great
modelling tool for patches and uvpov (or the superpatch) includes a
technique called uv-mapping that allows to curve the texture around the
object in the way I believe you want...
Jerome
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