|
|
I've seen lots of interesting depictions of flames. The problems with
most of the algorithms I am aware of are either unnatural edges (such
as a hard sphere cutting through the flame "media") or would involve
unnaturally modelled flames (using sPatch to make a grossly cartoony
flame shape.) Or at least this is the limit of my understanding. I
think I have seen excellent-looking jet and rocket exhaust, but this has
too much radial symmetry (?) for my current project.
Are there good examples of algorithms (not just pictures) for say,
-- something like the surface of the sun,
as if you were just a few hundred meters above it.
-- something like a sun or fireball where there is natural "exinction"
of flames, perhaps using multiplied densities ?
I want something that looks like a bonfire, not a candle in a still
room.
Thanks for any pointers.
Post a reply to this message
|
|
|
|
Greg M. Johnson wrote:
>
> I've seen lots of interesting depictions of flames. The problems with
> most of the algorithms I am aware of are either unnatural edges (such
> as a hard sphere cutting through the flame "media") or would involve
> unnaturally modelled flames (using sPatch to make a grossly cartoony
> flame shape.) Or at least this is the limit of my understanding. I
> think I have seen excellent-looking jet and rocket exhaust, but this has
> too much radial symmetry (?) for my current project.
>
> Are there good examples of algorithms (not just pictures) for say,
> -- something like the surface of the sun,
> as if you were just a few hundred meters above it.
> -- something like a sun or fireball where there is natural "exinction"
> of flames, perhaps using multiplied densities ?
Well, this wouldn't help you with SHAPE per se, but you could probably
get a neat extinction effect by animating a phase-shift on a texture.
As an aside, phase-shift plus translation of some sort would probably
result in some neat time-lapse cloud animations. I haven't had the time
or processing power to test it, though.
-Xplo
Post a reply to this message
|
|