|
![](/i/fill.gif) |
I've seen lots of interesting depictions of flames. The problems with
most of the algorithms I am aware of are either unnatural edges (such
as a hard sphere cutting through the flame "media") or would involve
unnaturally modelled flames (using sPatch to make a grossly cartoony
flame shape.) Or at least this is the limit of my understanding. I
think I have seen excellent-looking jet and rocket exhaust, but this has
too much radial symmetry (?) for my current project.
Are there good examples of algorithms (not just pictures) for say,
-- something like the surface of the sun,
as if you were just a few hundred meters above it.
-- something like a sun or fireball where there is natural "exinction"
of flames, perhaps using multiplied densities ?
I want something that looks like a bonfire, not a candle in a still
room.
Thanks for any pointers.
Post a reply to this message
|
![](/i/fill.gif) |