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"light emitting foggy things"? Not in POV-Ray sir, sorry to say.
However, if you meant simulated (isn't everything?) then the answer
might be multiple medias or rather multiple torii with a 'media' in each
along with a 'light_source'. Some such thing. Check out the demo scenes
under Scenes\Interior\Media for some examples. Mapping to a torus try
using the 'ripples' pattern in the 'density' statement using a
'density_map' or 'color_map'.
I don't think radiosity is going to work on the media so no glow via
that.
//following is the Hollow3.pov modified for this purpose:
global_settings {
number_of_waves 0 //removes the multiple wave pattern interferences
}
#include "colors.inc"
camera {
location <-1.5, 30, -150>
look_at <0, 25, 35>
angle 35
}
background { color rgb<0.2, 0.4, 0.8> }
light_source { <0, 0, 0> color rgb <1.5,1.25,.25> } //light at center of
torus (no good really)
plane { y, -2
pigment { rgb <.7,.8,.9> }
normal {granite .025 scale .025}
finish {ambient .3 diffuse 1 reflection 0.15}
hollow
}
//sphere { 0, 1
//cylinder {-y,y,1
torus {.667,.333
pigment {
//checker YellowGreen, rgbt<1, 1, 1, 0.7>
rgbf 1
scale <0.4, 0.5, 0.2>
rotate <90, 0, -90>
}
finish {
brilliance 8
phong 1
phong_size 100
}
interior {
media {
emission 0.05
intervals 10
samples 1, 1
confidence 0.999
variance 1/100
density {
ripples //waves //spherical
ramp_wave
frequency 1//3
turbulence 0//1
color_map {
[0.0 color rgb <0, 0, 0>]
[0.1 color rgb <1, 0, 0>]
[1.0 color rgb <1, 1, 0>]
} scale .5 translate .25 //reposition to fit torus
}
}
}
scale 25 rotate -45*x
translate 25*y
hollow
}
// END
Bob
Matt wrote:
>
> I want to create a glowing multilayered torus of plasma to play with.
> Can anyone suggest how to get started with such light emitting foggy
> things please?
>
> Many thanks in advance
>
> Matt Moose.
> N Wales
--
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Matt Giwer <mgi### [at] giwersworldorg> wrote in message
news:37B01438.4138700C@giwersworld.org...
> Matt wrote:
>
> > I want to create a glowing multilayered torus of plasma to play with.
> > Can anyone suggest how to get started with such light emitting foggy
> > things please?
>
In my continuing attempts to make an Aurora, I have been working with this
(below) but I have yet to make a multi-layered one. Nor am I able to get an
outward curving slice of this one...
//////////////////////
#macro Funct1(Increment)
sin((Increment)*(pi))
#end
//////////////////////
sphere{ 0,2
hollow
pigment { rgbt 1 }
erior{
media {
samples 10, 30
emission rgb < 0.0, 0.0, 2.0 >
density { cylindrical//atmosphere
color_map{
#declare I = 0;
#while ( I < 1 )
[I rgb Funct1(I) ]
#declare I = I + 0.2;
#end
}
scale 2
} // end den
density { gradient y file://atmosphere
color_map{
[ 0.0 rgb 1 ]
[ 1.0 rgb 0 ]
}
scale < 1.0, 2.0, 1.0 >
} // end den
} file://end media
} file://end sphere
scale < 1.0, 0.333, 1.0 >
} file://end object SkySphere01
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