![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On Tue, 27 Jul 1999 10:32:45 +0200, DEPerere <per### [at] bof infomaniak ch>
wrote:
>Thank's Ken.
>I might (is my english coorect?) say you are answering very, but very
>fast.
Scary, isn't it? :)
--
Alan
--------------------------------------------------------------------
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
news.povray.org - where POV-Ray enthusiasts around the world can get
together to exchange ideas, information, and experiences with others
--------------------------------------------------------------------
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Uncle Ken ain't a person he be a AI.
DEPerere wrote:
>
> Thank's Ken.
> I might (is my english coorect?) say you are answering very, but very
> fast.
>
> Ken a crit:
>
> > In v3.1e at:
> >
> > http://www.luga.de/~flierl/pvmpov/
> >
> > --
> > Ken Tyler
> >
> > mailto://tylereng@pacbell.net
> > http://home.pacbell.net/tylereng/links.htm
>
> --
> David Etter Perere
> Pour me rpondre, enlevez le "bof." svp
> Please remove ".bof" to answer
--
Cheers
Steve
------------------------------------------------------------------------------------------------
%HAV-A-NICEDAY Error reading file mailto:sjl### [at] ndirect co uk
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
DEPerere wrote:
>
> Thank's Ken.
> I might (is my english coorect?) say you are answering very, but very
> fast.
>
He is well known for that.. look for replies that come up to an hour
before the questions... :)
//Spider
--Listening to the whispers of the dead.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On Wed, 28 Jul 1999 08:26:56 GMT, Alan Kong <ako### [at] pacbellNO-SPAM net>
wrote:
>On Tue, 27 Jul 1999 10:32:45 +0200, DEPerere <per### [at] bof infomaniak ch>
>wrote:
>
>>Thank's Ken.
>>I might (is my english coorect?) say you are answering very, but very
>>fast.
>
> Scary, isn't it? :)
>
>--
I'm starting to think that the POv guys have been messing about with
some AI code...
Cheers,
Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/
PS change ".duffcom" to ".net" if replying via e-mail
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Raytracing doesn't really take that long, that is a myth. POV-Ray uses
our processors(which are actually linked together, although you can't
usually tell) for processing portions of Ken's mind. The more we render,
the more processing power available for him.
;-)
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Chris Huff wrote:
>
> Raytracing doesn't really take that long, that is a myth. POV-Ray uses
> our processors(which are actually linked together, although you can't
> usually tell) for processing portions of Ken's mind. The more we render,
> the more processing power available for him.
> ;-)
...more power Scotty ! She given ya all she got capt'n...
--
Ken Tyler
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Chris Huff wrote:
> Raytracing doesn't really take that long, that is a myth. POV-Ray uses
> our processors(which are actually linked together, although you can't
> usually tell) for processing portions of Ken's mind. The more we render,
> the more processing power available for him.
> ;-)
humm..., that would mean that behind the pov-ray code there is a big
eastern egg.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On Thu, 29 Jul 1999 16:45:20 -0500, Chris Huff
<Chr### [at] compuserve com> wrote:
>Raytracing doesn't really take that long, that is a myth. POV-Ray uses
>our processors(which are actually linked together, although you can't
>usually tell) for processing portions of Ken's mind. The more we render,
>the more processing power available for him.
>;-)
>
That explains a LOT - including why of late his links page seems to be
so useful for stuff I'm looking for (e.g. OBJ2POV).
Now all I have to work out is whether what I'm doing while 4 PC's here
are rendering tilts what KenAI does, or whether KenAI also puts out
subliminal messages so that I just "happen" to want what he's already
found...
Cheers,
Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/
PS change ".duffcom" to ".net" if replying via e-mail
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Cliff Bowman wrote:
>
> On Thu, 29 Jul 1999 16:45:20 -0500, Chris Huff
> <Chr### [at] compuserve com> wrote:
>
> >Raytracing doesn't really take that long, that is a myth. POV-Ray uses
> >our processors(which are actually linked together, although you can't
> >usually tell) for processing portions of Ken's mind. The more we render,
> >the more processing power available for him.
> >;-)
> >
>
> That explains a LOT - including why of late his links page seems to be
> so useful for stuff I'm looking for (e.g. OBJ2POV).
>
> Now all I have to work out is whether what I'm doing while 4 PC's here
> are rendering tilts what KenAI does, or whether KenAI also puts out
> subliminal messages so that I just "happen" to want what he's already
> found...
>
> Cheers,
>
> Cliff Bowman
> Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/
> PS change ".duffcom" to ".net" if replying via e-mail
One correction sir- where you state KenAI that should read KenI as there is
nothing artificial about my intelligence what there is of it.
--
Ken Tyler
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On Sat, 31 Jul 1999 08:13:10 -0700, Ken <tyl### [at] pacbell net> wrote:
>
>
>Cliff Bowman wrote:
[snip]
>> Now all I have to work out is whether what I'm doing while 4 PC's here
>> are rendering tilts what KenAI does, or whether KenAI also puts out
>> subliminal messages so that I just "happen" to want what he's already
>> found...
>>
[snip]
>
>One correction sir- where you state KenAI that should read KenI as there is
>nothing artificial about my intelligence what there is of it.
>
>--
I did consider that - but thought the danger of you being referred to
by the obvious deminutive ("Kenny") too high and insufficiently
respectful...
Cheers,
Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/
PS change ".duffcom" to ".net" if replying via e-mail
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |