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11 Aug 2024 19:31:43 EDT (-0400)
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From: Steve
Subject: Re: I heard it on the news a few days ago...
Date: 29 Jul 1999 10:07:45
Message: <37A04635.6BAB3268@ndirect.co.uk>
Computers will never be fast enough to do what we need them to do
or want them to do.  

At one time it was suggested that there were only 2 computers
required world wide, one for the US and Europe and one for Asia
and the rest of the world.  Today we throw more powerful machines
away.  Our expectations and requirements change.  

TonyB wrote:
> 
> Exactly. =) We are really at a turning-point right now. Things are getting
> better and better on an almost monthly schedule. The new versions of
> programs and plugins are making graphics better than ever. And POVers like
> SamuelT. are discovering hidden power in old allies. We need better
> equipment... these chips will do that...
> 
> --
> Anthony L. Bennett
> http://welcome.to/TonyB
> 
> Non nova, sed nove.

-- 
Cheers
Steve

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From: Steve
Subject: Re: I heard it on the news a few days ago...
Date: 29 Jul 1999 10:07:46
Message: <37A0469C.6ABC1B89@ndirect.co.uk>
Lance

They said something like that about the first engine driven road
vehicles.  Thay thought that above say 29 mph that your lungs
would cave in.

Lance Birch wrote:
> 
> Not trying to put a damper on this and please don't flame me, but does
> anyone else get the feeling that soon we're going to have too much power and
> we as humans just won't be able to handle it?
> 
> --
> Lance.
> 
> ---
> For the latest 3D Studio MAX plug-ins, images and much more, go to:
> The Zone - http://come.to/the.zone
> For a totally different experience, visit my Chroma Key Website:
> Colorblind - http://listen.to/colorblind

-- 
Cheers
Steve

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From: Steve
Subject: Re: I heard it on the news a few days ago...
Date: 29 Jul 1999 10:07:47
Message: <37A04722.87E8F2D0@ndirect.co.uk>
> What would a man (or of woman) of the medieval age would have said about
> your powers today?

They would have said, the tomatoes don't taste like tomatoes, and
you've got to walk five miles before you get to a horse.  You
call that progress?


> 
> Marc
> --
> Marc Schimmler

-- 
Cheers
Steve

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From: Spider
Subject: Re: I heard it on the news a few days ago...
Date: 29 Jul 1999 11:33:08
Message: <379F60EC.D750860A@bahnhof.se>
Lance Birch wrote:
> 
> Not trying to put a damper on this and please don't flame me, but does
> anyone else get the feeling that soon we're going to have too much power and
> we as humans just won't be able to handle it?
> 


it's an interesting point you have here, and even more so considering
all the replies it has gather during the day. i'm impressed that there
hasn't yet been a flame. sure, the basic jokes, and a few thoughtful
responses. I really admire theese groups for that. 

now, <flame guard> the world has already ended. </flame guard> <hides>
religion exists... *sigh* the world is doomed </hides> ok, throw the
first rock now.. someone? anyone? nah :)


Well, just had to ramble a bit in reply to this, all to inviting not to
do so. :)

//Spider


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From: Bob Crispen
Subject: Re: I heard it on the news a few days ago...
Date: 29 Jul 1999 21:20:47
Message: <37A0FDE9.7CB23E83@hiwaay.net>
Marc Schimmler wrote:

> As allways somebody comes up with an incredible algorithm that needs so
> much power that put so much load on your machine that will start
> cursing! :-)

How about Hugues Hoppe's progressive mesh algorithm, with
image mapping?

Or, of course, Word 2000.
--
Bob Crispen
crispen at hiwaay dot net
What we're looking for: destinations.
What we end up getting: journeys.


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From: Bob Crispen
Subject: Re: I heard it on the news a few days ago...
Date: 29 Jul 1999 21:21:44
Message: <37A0FE22.5D72E73A@hiwaay.net>
Lance Birch wrote:

> Not trying to put a damper on this and please don't flame me, but does
> anyone else get the feeling that soon we're going to have too much power and
> we as humans just won't be able to handle it?

Yes, but fortunately our new masters, the computers, will.
--
Bob Crispen
crispen at hiwaay dot net
What we're looking for: destinations.
What we end up getting: journeys.


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From: Bob Crispen
Subject: Re: I heard it on the news a few days ago...
Date: 29 Jul 1999 21:24:14
Message: <37A0FEB7.9B2D74B2@hiwaay.net>
Charles wrote:

> Well, a medievel artist who just happened to be passing by had
> this to say, when I tried to explain raytracing...
> 
> "Well, yea, t'is most charmingly conceived, but, verily, i' sounds
> a most unweildy tally of figures that need t'be summed that way.
> T'wouldn't it be easier to just use a brush and paint what y'see?"

My mind being filled, the walls a blank
Never was such swift unburdening.
-- "Fra Lippo Lippi", Robert Browing

> (I guess he was another one in favor of hand coding as opposed
> to a modeller...)

But he'd find the scriptural authority for indenting.
--
Bob Crispen
crispen at hiwaay dot net
What we're looking for: destinations.
What we end up getting: journeys.


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From: Bob Crispen
Subject: Re: I heard it on the news a few days ago...
Date: 29 Jul 1999 21:55:13
Message: <37A105FB.2F1278C@hiwaay.net>
Lance Birch wrote:

> Not trying to put a damper on this and please don't flame me, but does
> anyone else get the feeling that soon we're going to have too much power and
> we as humans just won't be able to handle it?

To answer seriously for a moment, I believe that a few of the
newer capabilities of computers are going to make a fundamental
change in us as human beings.  Within a short time, it will be
possible to sketch in 3D.

Why does that matter?

For thousands of years our species was restricted to narrative,
a one-dimensional medium.  2D, though it was there in prehistoric
times, only became a part of our way of organizing the world
logically (as opposed to emotively) in the past couple of centuries.
Only with 2D plus animation (as in television) have we as a
culture become more visual than literate.

Immersive, animated 3D, where we have control of the viewpoint,
is going to greatly increase the complexity of systems we can think
about, and reorganize our way of thinking every bit as much as
television has.  We can approach it now through VRML and raytracing,
but it's far too crude on the one hand and too slow on the other.

Let me just give one example.  I was responsible for the website
for the VRML 98 conference in Monterey, and one of the things my
team did was build a Monterey world using GIS data and landsat
maps: http://ece.uwaterloo.ca/vrml98/vrml/monterey.wrl

I got to Monterey a day early, and because the net was down, I
had nothing to do but relax in my room.  As I looked out my window
on the bay, I got this strange feeling -- I've *been* here.  Of
course, it was the hours I spent in that 3D world playing with
it and debugging it.  Never have I looked at a map or read a
narrative about a place and got the same feeling.  This will
soon become part of our everyday experience.

Or another example: I was once a biology major, and one of our
favorite little buggies was phage T4.  Until I saw, and got to
examine an animated 3D model of that phage a couple of years
ago, I didn't really understand how it worked.  Likewise for
molecules.  What does a carbonate really look like?  What do
the electrons do during a chemical reaction?  Today, that's
on the web and you can see it with your own eyes.

And because what we'll see and examine and animate in 3D isn't
(or shouldn't be) limited to what you can see in reality (the
3D map, for instance, could show the restaurants and their
specials and health ratings, what movies are playing at the
theater, and the crime in various districts), we'll be truly
doing something new.

Jim Blinn in last year's SIGGRAPH keynote had as one of his
great unsolved problems of computer graphics "finding a use
for real time 3D."  That's the challenge.  It's all well and
good (and necessary) to render a photorealistic scene, but
what can we create with this great tool of ours that *can't*
be seen with normal eyes?

When we answer that question, we'll be making a fundamental
change in the way human minds work.
--
Bob Crispen
crispen at hiwaay dot net
What we're looking for: destinations.
What we end up getting: journeys.


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From: Mark Wagner
Subject: Re: I heard it on the news a few days ago...
Date: 30 Jul 1999 01:02:59
Message: <37a13203@news.povray.org>
Spider wrote in message <379F60EC.D750860A@bahnhof.se>...
>now, <flame guard> the world has already ended. </flame guard> <hides>
>religion exists... *sigh* the world is doomed </hides> ok, throw the
>first rock now.. someone? anyone? nah :)


Smash!  A large rock comes flying out of your monitor aimed at your head!
:-)

Mark


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From: Lance Birch
Subject: Re: I heard it on the news a few days ago...
Date: 30 Jul 1999 02:02:24
Message: <37a13ff0@news.povray.org>
Very true :)  hehe, I'd hate to try that one... talk about all the minor
determinants... epp!

--
Lance.


---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
For a totally different experience, visit my Chroma Key Website:
Colorblind - http://listen.to/colorblind
Marc Schimmler wrote in message <37A02A54.BE4963E2@ica.uni-stuttgart.de>...
>Lance Birch wrote:
>>
>> Freaky indeed :)
>>
>> As soon as it came out in Australia I rushed to see it, the name itself
made
>> me immediately interested!!!  :)  hehe
>>
>> Speaking of matrices, where A,B,C are conformable and A,C are known,
where
>> AB=C then B=A^-1C therefore B can be found if it is unknown... hehe, OK,
I'm
>> done now...
>>
>> --
>> Lance.
>>
>
>If C has 100000 rows and columns or more you might think that finding
>C^(-1) a difficult task even with a computer. :-)
>
>Marc
>--
>Marc Schimmler


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