|
|
Try to render the little animation below and you will see the Ghost of POV
effect caused by union and wood normals (name made up by Uwe Zimmermann I
think). 10-20 frames is enough to get the idea.
I still wonder what actually causes the weird effect.
Can any of the programmers explain it?
camera {
location y/50
angle 150
look_at 0
}
light_source {100*y, color 1}
#declare X = clock;
#declare Y = pow(10,X*2-1);
plane {
y, 0
pigment {color 0}
normal {onion 1.5*Y sine_wave scale 1*Y}
finish {ambient 0 diffuse 0 phong 1 phong_size 300}
}
// Also try to rotate the effect... It's impossible!
Greetings,
Rune S. Johansen
---
Visit The RSJ Website at http://welcome.to/rsj
for 3D images including still lives, dragons,
mathematical shapes, and more. Stereograms,
tutorials, The POV Desktop Theme, all the jokes
"you know you have been raytracing too long when",
miscellaneous other things, and a lot of fun!
Post a reply to this message
|
|