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From: Robert Dawson
Subject: YAGOM (Yet Another Ghost Object Method)
Date: 15 Jul 1999 13:50:18
Message: <378e1f5a@news.povray.org>
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Without testing this (I have a large slow render running at the moment),
I hereby add another
plausible method to generate shadows without an apparent casting object:
difference{
object{MyGhostCaster}
sphere{<0,0,0>,10 no_shadow} /*chosen to contain the GhostCaster*/
}
If this works as I think it will, the sphere will completely annihilate
the object, but
be omitted from shadow calculations... Anybody want to confirm this?
-Robert Dawson
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From: Zeger Knaepen
Subject: Re: YAGOM (Yet Another Ghost Object Method)
Date: 15 Jul 1999 19:06:13
Message: <378e6965@news.povray.org>
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Doesn't seem to work. Too bad.
(Or I've done something wrong)
ZK
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From: Robert Dawson
Subject: Re: YAGOM (Yet Another Ghost Object Method)
Date: 16 Jul 1999 10:19:44
Message: <378f3f80@news.povray.org>
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Zeger Knaepen <zeg### [at] hotmailcom> wrote in message
news:378e6965@news.povray.org...
> Doesn't seem to work. Too bad.
> (Or I've done something wrong)
Bother, you're right. <grin> Well, it seemed like a good idea at the
time.
-Robert
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Robert Dawson wrote:
>
> Zeger Knaepen <zeg### [at] hotmailcom> wrote in message
> news:378e6965@news.povray.org...
> > Doesn't seem to work. Too bad.
> > (Or I've done something wrong)
>
> Bother, you're right. <grin> Well, it seemed like a good idea at the
> time.
>
> -Robert
I have another idea that might work : use the "passes-trough" feature
in Superpatch with a NEGATIVE (White*-1) light, it should do the
trick...
Fabien.
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From: Ron Parker
Subject: Re: YAGOM (Yet Another Ghost Object Method)
Date: 16 Jul 1999 12:49:01
Message: <378f627d@news.povray.org>
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On Fri, 16 Jul 1999 18:38:19 +0200, Fabien Mosen wrote:
>I have another idea that might work : use the "passes-trough" feature
>in Superpatch with a NEGATIVE (White*-1) light, it should do the
>trick...
But that's cheating. That feature was designed to produce unnatural
lighting effects.
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