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Without testing this (I have a large slow render running at the moment),
I hereby add another
plausible method to generate shadows without an apparent casting object:
difference{
object{MyGhostCaster}
sphere{<0,0,0>,10 no_shadow} /*chosen to contain the GhostCaster*/
}
If this works as I think it will, the sphere will completely annihilate
the object, but
be omitted from shadow calculations... Anybody want to confirm this?
-Robert Dawson
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