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Somebody was discussing how radiosity worked in povray, and requested
information on the method implemented:
May I suggest looking up under Paper Archives -> Catagory -> Global
illumination at
http://www.grafix3d.tzo.com/main/index.html
I believe:
"A Ray Tracing Solution for Diffuse Interreflection" by Gregory J. Ward
is what povray currently implements ?
I'm not sure though, but it would seam right (And I think I saw his name
somewhere in the pov documentation, can't remember)
Anyway, it's a fun link for those who like reading papers on different 3d
related supjects. cheers - JBC.
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Thanks for the link. I do believe that this is the paper that I was (am)
looking for. Unfortunately, I am unable to access the document on the
server. :-( Maybe they're having some probems and will be back up soon.
-Nathan
Jens Berg Churchill wrote:
>
> Somebody was discussing how radiosity worked in povray, and requested
> information on the method implemented:
>
> May I suggest looking up under Paper Archives -> Catagory -> Global
> illumination at
> http://www.grafix3d.tzo.com/main/index.html
>
> I believe:
> "A Ray Tracing Solution for Diffuse Interreflection" by Gregory J. Ward
> is what povray currently implements ?
>
> I'm not sure though, but it would seam right (And I think I saw his name
> somewhere in the pov documentation, can't remember)
>
> Anyway, it's a fun link for those who like reading papers on different 3d
> related supjects. cheers - JBC.
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On Mon, 05 Jul 1999 20:55:01 -0400, Nathan Kopp <Nat### [at] Koppcom>
wrote:
> Unfortunately, I am unable to access the document on the
>server.
Meanwhile, you may find some useful stuff on the Radiance site if you
haven't read it yet. http://radsite.lbl.gov/radiance/papers/. It
contains several Siggraph and other papers.
Jerry Anning
clem "at" dhol "dot" com
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