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Somebody was discussing how radiosity worked in povray, and requested
information on the method implemented:
May I suggest looking up under Paper Archives -> Catagory -> Global
illumination at
http://www.grafix3d.tzo.com/main/index.html
I believe:
"A Ray Tracing Solution for Diffuse Interreflection" by Gregory J. Ward
is what povray currently implements ?
I'm not sure though, but it would seam right (And I think I saw his name
somewhere in the pov documentation, can't remember)
Anyway, it's a fun link for those who like reading papers on different 3d
related supjects. cheers - JBC.
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