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I found it months ago. Ran a few examples to create .pov files
and forget about it. Yesterday I thought of a use (on artiii
below) but now I can't find the program on my disk to give
credit. This is not critical as I will be redoing the scene with
my own buildings but if anyone has an idea please post it.
--
<blink>-------please--don't-----------------</blink>
http://www.giwersworld.org/artii/
http://www.giwersworld.org/artiii/
Finally up on 99/06/22 updated 06/30
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Matt Giwer wrote:
>
> I found it months ago. Ran a few examples to create .pov files
> and forget about it. Yesterday I thought of a use (on artiii
> below) but now I can't find the program on my disk to give
> credit. This is not critical as I will be redoing the scene with
> my own buildings but if anyone has an idea please post it.
>
> --
> <blink>-------please--don't-----------------</blink>
>
> http://www.giwersworld.org/artii/
> http://www.giwersworld.org/artiii/
>
> Finally up on 99/06/22 updated 06/30
Colefax has a city generating include file that is beyond impressive.
http://www.geocities.com/SiliconValley/Lakes/1434/
--
Ken Tyler
mailto://tylereng@pacbell.net
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Ken wrote:
>
> Matt Giwer wrote:
> >
> > I found it months ago. Ran a few examples to create .pov files
> > and forget about it. Yesterday I thought of a use (on artiii
> > below) but now I can't find the program on my disk to give
> > credit. This is not critical as I will be redoing the scene with
> > my own buildings but if anyone has an idea please post it.
> Colefax has a city generating include file that is beyond impressive.
> http://www.geocities.com/SiliconValley/Lakes/1434/
Not that one. This is a big cities only file. And this one lacks
textures and such. If you looked at the results on artiii below I
did the focal blur to cover the lack of texturing. (And that is
quick and dirty.)
I will take a look at his though. I doubt it will be good enough
for my needs in this scene. Meaning I need something that looks
real close up so I don't need the blurring to cover it.
Speaking of which since you post like a pro, that image is from
+y looking down at 0*y. I want to rotate the view say 20 degrees
to induce a feeling of vertico. But the parser says the vista
buffer can't deal with the obvious rotations from the camera
defs. Any suggestion?
--
<blink>-------please--don't-----------------</blink>
http://www.giwersworld.org/artii/
http://www.giwersworld.org/artiii/
Finally up on 99/06/22 updated 06/30
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I know it is presumptuous of me to say but Mr. Colfax appears to
create things for those who can not do for themselves, perhaps
just showing off.
Taking the city for example, that would have made a great city
around 1920 or even 1940 maybe in some places but it still misses
the surrounding farmlands. And for today it certainly misses the
suburbs. If I wanted an Oakie city under a bubble in space I
would use it or the other. But as is, no. It is not realistic in
the least today.
--
<blink>-------please--don't-----------------</blink>
http://www.giwersworld.org/artii/
http://www.giwersworld.org/artiii/
Finally up on 99/06/22 updated 06/30
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Matt Giwer <mgi### [at] giwersworldorg> wrote:
: Taking the city for example, that would have made a great city
: around 1920 or even 1940 maybe in some places but it still misses
: the surrounding farmlands. And for today it certainly misses the
: suburbs. If I wanted an Oakie city under a bubble in space I
: would use it or the other. But as is, no. It is not realistic in
: the least today.
No include file will save you from having to think.
If you want different areas in the city with different type of builndings,
why don't you just create many types of cities and put them together?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Matt Giwer heeft geschreven in bericht <377AF2E1.F732B580@giwersworld.org>...
> I found it months ago. .......
Citygen by Dale Cieslak
http://members.tripod.com/~DCieslak
ingo
--
Met dank aan de muze met het glazen oog.
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The only city generator (other than the Colefax one) I can think of is
Citygen by D. Cieslak. I find it quite impressive though I wish I could
define my own buildings.
http://members.tripod.com/~DCieslak/util.html
Gilles
Matt Giwer wrote:
> I found it months ago. Ran a few examples to create .pov files
> and forget about it. Yesterday I thought of a use (on artiii
> below) but now I can't find the program on my disk to give
> credit. This is not critical as I will be redoing the scene with
> my own buildings but if anyone has an idea please post it.
>
> --
> <blink>-------please--don't-----------------</blink>
>
> http://www.giwersworld.org/artii/
> http://www.giwersworld.org/artiii/
>
> Finally up on 99/06/22 updated 06/30
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Nieminen Mika wrote:
> No include file will save you from having to think.
>
> If you want different areas in the city with different type of builndings,
> why don't you just create many types of cities and put them together?
That is what I said I would have to do. I have missed your
point.
--
<blink>-------please--don't-----------------</blink>
http://www.giwersworld.org/artii/
http://www.giwersworld.org/artiii/
Finally up on 99/06/22 updated 06/30
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ingo wrote:
>
> Matt Giwer heeft geschreven in bericht <377AF2E1.F732B580@giwersworld.org>...
> > I found it months ago. .......
>
> Citygen by Dale Cieslak
>
> http://members.tripod.com/~DCieslak
That's it, thanks!
> ingo
> --
> Met dank aan de muze met het glazen oog.
--
<blink>-------please--don't-----------------</blink>
http://www.giwersworld.org/artii/
http://www.giwersworld.org/artiii/
Finally up on 99/06/22 updated 06/30
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Gilles Tran wrote:
>
> The only city generator (other than the Colefax one) I can think of is
> Citygen by D. Cieslak. I find it quite impressive though I wish I could
> define my own buildings.
>
> http://members.tripod.com/~DCieslak/util.html
And thank you, that is the right one.
--
<blink>-------please--don't-----------------</blink>
http://www.giwersworld.org/artii/
http://www.giwersworld.org/artiii/
Finally up on 99/06/22 updated 06/30
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