POV-Ray : Newsgroups : povray.general : Re: Framsticks Server Time
14 Nov 2024 15:15:01 EST (-0500)
  Re: Framsticks (Message 1 to 4 of 4)  
From: Mick Hazelgrove
Subject: Re: Framsticks
Date: 24 May 1999 12:17:08
Message: <37496d74.0@news.povray.org>
Have you an address for it!

Mick

Steven Jones <ste### [at] tsncc> wrote in message
news:37490663.D9FCE9AD@tsn.cc...
> Has anyone else looked at the Framsticks artificial life program?  It
> has POV output in the registered version.  I've been trying to find out
> how to register it without a credit card.
>


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From: Ken
Subject: Re: Framsticks
Date: 24 May 1999 13:37:44
Message: <3749800C.39151963@pacbell.net>
Mick Hazelgrove wrote:
> 
> Have you an address for it!
> 
> Mick
> 
> Steven Jones <ste### [at] tsncc> wrote in message
> news:37490663.D9FCE9AD@tsn.cc...
> > Has anyone else looked at the Framsticks artificial life program?  It
> > has POV output in the registered version.  I've been trying to find out
> > how to register it without a credit card.
> >

I am not sure but this might be it.
http://www.mindspring.com/~maw01/skinz/skinz.htm

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Lewis
Subject: Re: Framsticks
Date: 24 May 1999 18:12:54
Message: <3749C0C3.731ED460@netvision.net.il>
Ken wrote:
> 
>> 
> I am not sure but this might be it.
> http://www.mindspring.com/~maw01/skinz/skinz.htm
> 

Alas, the lynk myster has finally gone wrong.


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From: Markus Becker
Subject: Re: Framsticks
Date: 26 May 1999 09:18:36
Message: <374BE77E.5EFFFDA1@zess.uni-siegen.de>
Steven Jones wrote:
> 
> Has anyone else looked at the Framsticks artificial life program?  It
> has POV output in the registered version.  I've been trying to find out
> how to register it without a credit card.

Yes, I have, stumbled across it on the POVray links section.
Since then FramSticks is stealing time from my RC5 client.. ;-)
I have evolved some very interesting creatures, has anyone
something to offer?

Er, for the registration, on my search for Framsticks creatures,
I came across a crack for it... not that I use it at all,
I just wanted to test the POVray-capability and it
spits out hundreds of messages regarding the ";" at the
end of the defines. This slows down the rendering (or parsing
for that matter) time severely....

Markus

-- 

 Ich nicht eine Sekunde!!!" H. Heinol in Val Thorens


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