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I was really impressed by your falling cloth animation a few weeks ago,
and I was happy to see that you had released the code. Unfortunately, it
was over my head!
So, what's the algorithm? Could you explain it briefly? I assume you
used bicubic meshes. I'm particularly interested in how you kept it
all smooth. Was it something like, "just keep 4th, 8th, 12th, and 16th
points of each mesh colinear, and points 7,8 on one mesh must be
colinear with the neighbor's...." This is the kind of description I'm
hoping for!
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He uses triangles. He also posted the povsource to it.
FOR MAGNUSON:
Mr. Magnuson I something I want to talk to you about. I am trying to convert
your povsource to a C program. So far, so good. But I've hit a few snags. I
just thought you'd like to know. I'd also like to see if a real programmer
like Mr.s Parker, Kopp, or Warp could finish/improve it, or maybe just give
me a few pointers to learn more. =)
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