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I was really impressed by your falling cloth animation a few weeks ago,
and I was happy to see that you had released the code. Unfortunately, it
was over my head!
So, what's the algorithm? Could you explain it briefly? I assume you
used bicubic meshes. I'm particularly interested in how you kept it
all smooth. Was it something like, "just keep 4th, 8th, 12th, and 16th
points of each mesh colinear, and points 7,8 on one mesh must be
colinear with the neighbor's...." This is the kind of description I'm
hoping for!
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