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From: rodolphe
Subject: [recherche]tutorial
Date: 23 Feb 1999 13:32:32
Message: <36d2f440.0@news.povray.org>
Amis de le joli dessin, bonjour.


sur; sur le logiciel sPatch dont la philosophie m'echape relativement
beaucoup ;)

merci de votre lecture assidu.

rodolphe
galerie: http://perso.infonie.fr/rod.gelaude

annuaire "Povray Sites":
http://www.multimania.com/povsite


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From: Markus Becker
Subject: Re: [recherche]tutorial
Date: 24 Feb 1999 05:55:09
Message: <36D3DAF0.E54F069@zess.uni-siegen.de>
rodolphe wrote:

I'm always a little annoyed about french people posting
in french in international newsgroups...

But, there's babelfish, which says:

Friends of the pretty drawing, hello. Being extremmement gifted for the
operation of all this splendid software which returns the life to us
merrier, I seek a tutorial, in French well on; on the software sPatch
of which philosophy me echape relatively much;)
thank you for your reading assiduous. 

So I guess he's looking for a french sPatch tutorial.
Anyone bite on this?

Markus

-- 

 Ich nicht eine Sekunde!!!" H. Heinol in Val Thorens


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From: Spider
Subject: Re: [recherche]tutorial
Date: 24 Feb 1999 15:45:01
Message: <36D4636E.2C62CF87@bahnhof.se>
Hey, take the english one amnd use babelfish on it... 
:-)


-- 
//Spider 
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);


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From: Markus Becker
Subject: Re: [recherche]tutorial
Date: 25 Feb 1999 05:22:04
Message: <36D524B2.F3B3A2CF@zess.uni-siegen.de>
Spider wrote:
> 
> Hey, take the english one amnd use babelfish on it...
> :-)

Into what language did you let it translate?

You know, there's a saying by Goethe (I think):
"There's a problem with the french, give them
any text and they translate it into their language
which turns it into a completely different sense"

Markus
-- 

 Ich nicht eine Sekunde!!!" H. Heinol in Val Thorens


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From: Fabien Mosen
Subject: Re: [recherche]tutorial - Translation...
Date: 25 Feb 1999 12:46:17
Message: <36D58D45.C3D39D75@compuserve.com>
Spider wrote :
> 
> Hey, take the english one amnd use babelfish on it...
> :-)

Okay, then the guy will write code like this :

#implode "collars.inc"
#implode "moods.inc"

comearound {
lock_action <10,15,5>
low_cat <0,0,0>
}

smear {<0,0,0>,3 pig_mint {Read} finnish {punk .6}}

might_scarce {<15,40,30> collar Write}



Cheers,
Fabien.


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From: Spider
Subject: Re: [recherche]tutorial - Translation...
Date: 25 Feb 1999 16:27:52
Message: <36D59229.92F20DB5@bahnhof.se>
Well, it was a sPatch tutor they were after...


Fabien Mosen wrote:
> 
> Spider wrote :
> >
> > Hey, take the english one amnd use babelfish on it...
> > :-)
> 
> Okay, then the guy will write code like this :
> 
> #implode "collars.inc"
> #implode "moods.inc"
> 
> comearound {
> lock_action <10,15,5>
> low_cat <0,0,0>
> }
> 
> smear {<0,0,0>,3 pig_mint {Read} finnish {punk .6}}
> 
> might_scarce {<15,40,30> collar Write}
> 
> Cheers,
> Fabien.

-- 
//Spider 
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);


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From: Spider
Subject: Re: [recherche]tutorial
Date: 25 Feb 1999 16:27:55
Message: <36D59256.44D868FA@bahnhof.se>
Markus Becker wrote:
> 

> Spider wrote:
> >
> > Hey, take the english one amnd use babelfish on it...
> > :-)
> 

> Into what language did you let it translate?
Hmm, ok. I think I understand, but then, I don't speak french..

> You know, there's a saying by Goethe (I think):
> "There's a problem with the french, give them
> any text and they translate it into their language
> which turns it into a completely different sense"
hehehe
 

> Markus
> --

lst?
>  Ich nicht eine Sekunde!!!" H. Heinol in Val Thorens

-- 

//Spider 

( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);


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From: David Wilkinson
Subject: Re: [recherche]tutorial - Translation...
Date: 25 Feb 1999 18:03:47
Message: <36d8d4c5.3772209@news.povray.org>
On Thu, 25 Feb 1999 18:49:57 +0100, Fabien Mosen
<101### [at] compuservecom> wrote:

>Spider wrote :
>> 
>> Hey, take the english one amnd use babelfish on it...
>> :-)
>
>Okay, then the guy will write code like this :
>
>#implode "collars.inc"
>#implode "moods.inc"
>
>comearound {
>lock_action <10,15,5>
>low_cat <0,0,0>
>}
>
>smear {<0,0,0>,3 pig_mint {Read} finnish {punk .6}}
>
>might_scarce {<15,40,30> collar Write}
>
>
>
>Cheers,
>Fabien.
It doesn't work Fabien, you forgot to add;
white_sauce { <0,5,-20> collar {Isle_of_Wight} }
David

------------
dav### [at] cwcomnet
http://www.hamiltonite.mcmail.com
------------


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From: Gilles Tran
Subject: Re: [recherche]tutorial
Date: 26 Feb 1999 04:41:19
Message: <36D66C9D.4CB6198@inapg.inra.fr>
Just for the fun , 2 experiments with babelfish :

Experiment 1
Original text from povray help (Empty and solid objects)
A solid object is made from the material specified by its pigment and
finish statements (and to some degree its normal statement). By default
all objects are assumed to be solid. If you assign a stone texture to a
sphere you'll get a ball made completely of stone. It's like you had cut
this ball from a block of stone. A glass ball is a massive sphere made of
glass. You should be aware that solid objects are conceptual things. If
you clip away parts of the sphere you'll clearly see that the interior is
empty and it just has a very thin surface.

English to German, and then back, German to English
A fixed message is formed by the material, which is specified by
its pigment and end statements (and to any degree its normal
statement). By resetting all messages assumed, in order to be
fixed. If you assign a stone condition to an area, keep a ball
completely formed from the stone. It is like you had cut this ball
of a block of the stone. A glass ball is a substantial area, which
is formed by the glass. They should note that fixed message
term things are. If you away-divide the area fasten, obviously
see that the inside is empty and it has an even very thin surface.


Experiment 2
Original text from povray help (Media)
Media works by sampling the density of particles at some specified number
of points along the ray's path. Sub-samples are also taken until the
results reach a specified confidence level. When used in an object's
interior statement, sampling only occurs inside the object. When used for
atmospheric media, the samples run from the camera location until the ray
strikes an object. Therefore for localized effects, it is best to use an
enclosing object even though the density pattern might only produce
results in a small area whether the media was enclosed or not.

English to French, and then back, French to English
The mediae functions beside sampling the density of the
particles to a certain number indicated of points along the
access path of ray. Subsamples are also taken until the results
reach a level indicated of confidence. Once used in the interior
report/ratio of an object, the sample occurs only inside the
object. Once used for atmospheric mediae, the samples function
of the site of apparatus-photo until the ray runs up against an
object. Consequently for located effects, it is the best to use a
surrounding object though the configuration of density could only
produce results in a small zone, that the mediae were included
or not.

Gilles Tran

Spider wrote:

> Markus Becker wrote:
> >
> > Spider wrote:
> > >
> > > Hey, take the english one amnd use babelfish on it...
> > > :-)
> >
> > Into what language did you let it translate?
> Hmm, ok. I think I understand, but then, I don't speak french..
>
> > You know, there's a saying by Goethe (I think):
> > "There's a problem with the french, give them
> > any text and they translate it into their language
> > which turns it into a completely different sense"
> hehehe
>
> > Markus
> > --

> >  Ich nicht eine Sekunde!!!" H. Heinol in Val Thorens
>
> --
> //Spider
> ( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
> #declare life = rand(seed(42))*sqrt(-1);


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From: Markus Becker
Subject: Re: [recherche]tutorial - Translation...
Date: 26 Feb 1999 06:16:58
Message: <36D68310.6D47236C@zess.uni-siegen.de>
Fabien Mosen wrote:
> 
> Okay, then the guy will write code like this :
> 
> #implode "collars.inc"
> #implode "moods.inc"
> 
> comearound {
> lock_action <10,15,5>
> low_cat <0,0,0>
> }
> 
> smear {<0,0,0>,3 pig_mint {Read} finnish {punk .6}}
> 
> might_scarce {<15,40,30> collar Write}

Bwooohhhaaaaahhhaaaaa (BTC)

Markus
-- 

 Ich nicht eine Sekunde!!!" H. Heinol in Val Thorens


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