|
|
From Alan Kong's list of bugfixes for POV 3.1 posted to
povray.announce.frequently-asked-questions
>Removed double_illuminate for normal{} but retained it for
> smooth_triangle, smoothed height_fields, and bicubic_patch.
Why has this error been kept for these three? I agree with adding the
optional double_illuminate keyword for version 3.5, but why keep it as
default for 3.1d? This means I cannot simply have a flat(ish) bicubic_patch
that is correctly shaded from the back. I could use textures to simulate
the double_illuminated effect if I wanted, but having it as default means I
would be stuck with this "feature" regardless.
Humph. Otherwise, the fixes for 3.1d look great (though any clues when
it'll be out?.. Thought not ;)
Matt
--
Author of the DataCloak file encryption utility:
http://www.btinternet.com/~bennett/datacloak.html
Post a reply to this message
|
|