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Hi everyone. You know, if there is any single feature that I would like
to see added to Pov-Ray, it would be a way to add realistic
smoke/fumes. For instance, exhaust from a car muffler, smoke from a
train smoke stack, steam from a tea kettle, dust raised behind a
chariots wheels, that sort of stuff. I always find myself in need of
this feature and have never been able to jerry-rig anything that looks
acceptable. I know one could hypothetically do this with media, but
honestly? I would like to be able to set some basic parameters such as
origin, direction, starting width, ending width, length, color,
transparentcy, turbulence, and probably some more but I can't think of
them right now. If I had that (and a Moray plugin for it) I would be a
very happy camper.
Kyle
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It can be done with media and it should be done with media. You're right,
however. It's difficult. So what we need is a macro to facilitate it. The
smokegen plugin does an excellent job in many cases. I think this is a
perfect basis for future improvements.
As for Moray plugins, I'm not familiar with their possibilities yet. But
somebody else surely is...
Margus
Kyle wrote in message <36E8313E.A7368B6E@geocities.com>...
>Hi everyone. You know, if there is any single feature that I would like
>to see added to Pov-Ray, it would be a way to add realistic
>smoke/fumes. For instance, exhaust from a car muffler, smoke from a
>train smoke stack, steam from a tea kettle, dust raised behind a
>chariots wheels, that sort of stuff. I always find myself in need of
>this feature and have never been able to jerry-rig anything that looks
>acceptable. I know one could hypothetically do this with media, but
>honestly? I would like to be able to set some basic parameters such as
>origin, direction, starting width, ending width, length, color,
>transparentcy, turbulence, and probably some more but I can't think of
>them right now. If I had that (and a Moray plugin for it) I would be a
>very happy camper.
> Kyle
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Margus Ramst wrote:
>
> It can be done with media and it should be done with media. You're right,
> however. It's difficult. So what we need is a macro to facilitate it. The
> smokegen plugin does an excellent job in many cases.
SMOKEGEN? I've never heard of that, what is it? Is there somewhere I
can download it?
Also, here's something that's always confused me. When everyone says
"macro" do they mean a keyboard macro, or is it something else?
Kyle
> I think this is a
> perfect basis for future improvements.
> As for Moray plugins, I'm not familiar with their possibilities yet. But
> somebody else surely is...
>
> Margus
>
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Kyle wrote:
>
> Margus Ramst wrote:
> >
> > It can be done with media and it should be done with media. You're right,
> > however. It's difficult. So what we need is a macro to facilitate it. The
> > smokegen plugin does an excellent job in many cases.
>
> SMOKEGEN? I've never heard of that, what is it? Is there somewhere I
> can download it?
> Also, here's something that's always confused me. When everyone says
> "macro" do they mean a keyboard macro, or is it something else?
> Kyle
>
> > I think this is a
> > perfect basis for future improvements.
> > As for Moray plugins, I'm not familiar with their possibilities yet. But
> > somebody else surely is...
> >
> > Margus
> >
People mostly mean POVs(3.1) #macro(blah,blahblah) command, read alll
about it in
the manual
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Kyle wrote in message <36E83B10.41B47FD7@geocities.com>...
>
>SMOKEGEN? I've never heard of that, what is it? Is there somewhere I
>can download it?
>
Smokegen homepage: http://www.studenter.hb.se/~arch/smokegen/smokegen.htm
Margus
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>
> People mostly mean POVs(3.1) #macro(blah,blahblah) command, read alll
> about it in
> the manual
>
Ahh, that's what I thought. I hear so much about it I guess I better
have a look.
Kyle
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Kyle wrote in message <36E85494.CD386032@geocities.com>...
>
>
>
>>
>> People mostly mean POVs(3.1) #macro(blah,blahblah) command, read alll
>> about it in
>> the manual
>>
>
>
>Ahh, that's what I thought. I hear so much about it I guess I better
>have a look.
>
Yo, you better, otherwise you miss 90% of the fun (if you are handcoding
that is, since you have mentioned Moray: then probably not ;-)
Johannes.
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Glad to see that you have continued improving that. Hopefully I can put
it to work on my model rocket animation. I couldn't get it to behave
right before so I had to go with a ever lengthening cone containing
media "smoke". Didn't look exactly great. I'll get back to your page for
v1.2 later, thanks. Never mind emailing me.
Margus Ramst wrote:
>
> Kyle wrote in message <36E83B10.41B47FD7@geocities.com>...
> >
> >SMOKEGEN? I've never heard of that, what is it? Is there somewhere I
> >can download it?
> >
>
> Smokegen homepage: http://www.studenter.hb.se/~arch/smokegen/smokegen.htm
>
> Margus
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
mailto:inv### [at] aolcom?PoV
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Kinda sound like you're thanking me. If so, I don't deserve it.
Mikael Carneholm is the author of Smokegen.
Margus
Bob Hughes wrote in message <36E97659.5ADA316D@aol.com>...
>Glad to see that you have continued improving that. Hopefully I can put
>it to work on my model rocket animation. I couldn't get it to behave
>right before so I had to go with a ever lengthening cone containing
>media "smoke". Didn't look exactly great. I'll get back to your page for
>v1.2 later, thanks. Never mind emailing me.
>
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Oops, my apologies to him then.
Margus Ramst wrote:
>
> Kinda sound like you're thanking me. If so, I don't deserve it.
> Mikael Carneholm is the author of Smokegen.
>
> Margus
>
> Bob Hughes wrote in message <36E97659.5ADA316D@aol.com>...
> >Glad to see that you have continued improving that. Hopefully I can put
> >it to work on my model rocket animation. I couldn't get it to behave
> >right before so I had to go with a ever lengthening cone containing
> >media "smoke". Didn't look exactly great. I'll get back to your page for
> >v1.2 later, thanks. Never mind emailing me.
> >
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
mailto:inv### [at] aolcom?PoV
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