POV-Ray : Newsgroups : povray.general : More VRMLing from POVRay Server Time
12 Aug 2024 09:15:17 EDT (-0400)
  More VRMLing from POVRay (Message 1 to 4 of 4)  
From: Bob Crispen
Subject: More VRMLing from POVRay
Date: 10 Mar 1999 22:35:08
Message: <36E739D2.C01F4A24@hiwaay.net>
Thanks to Tony Vigil for his idea in povray.binaries.images
and Chris Colefax's Galaxy.inc, here are the beginnings of
some starry backgrounds for my rocket:

http://home.HiWAAY.net/~crispen/worlds/rocket/2/rocket.wrl

Method (or perhaps madness): shoot the scene from six angles
and use them as the various background images.

It's pretty obvious that I'm going to have to go up to 512x512
from 256x256 or figure out some other way to reduce the
pixellation, but it sure beats what I had before.
--
Bob Crispen
cri### [at] hiwaaynet
What a day, what a day, for an auto-da-fe.


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From: Lance Birch
Subject: Re: More VRMLing from POVRay
Date: 10 Mar 1999 22:39:27
Message: <36e73aef.0@news.povray.org>
Looks pretty cool so far!!!

--
Lance.


---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
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From: Phil Clute
Subject: Re: More VRMLing from POVRay
Date: 10 Mar 1999 23:06:54
Message: <36E742A0.EB482C47@tiac.net>
<HTML>
I started wandering around and got myself stuck inside...

<P>--
<BR>...coffee?...yes please! extra sugar,extra cream...Thank you.
<BR> </HTML>


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From: Bob Crispen
Subject: Re: More VRMLing from POVRay
Date: 12 Mar 1999 20:13:51
Message: <36E9BBA7.1E6969B0@hiwaay.net>
Phil Clute wrote:

> I started wandering around and got myself stuck inside...

Whoops.  I'll put a Collision around it.  Thanks.

Btw, anybody got some POVRay cityscapes they wouldn't mind
having me turn into backgrounds?  I just realized (doh!) that
when the image is going to look pixellated, contrast is the
enemy, and cityscapes might be a lot less contrasty than
black space and white stars.
--
Bob Crispen
cri### [at] hiwaaynet
What a day, what a day, for an auto-da-fe.


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