POV-Ray : Newsgroups : povray.general : Please help me with this POVRAY problem!! Server Time
2 Nov 2024 17:21:16 EDT (-0400)
  Please help me with this POVRAY problem!! (Message 1 to 3 of 3)  
From: Johnny Smith
Subject: Please help me with this POVRAY problem!!
Date: 3 Mar 1999 07:41:46
Message: <36DD2F1E.A2E6F480@netjava.net>
It's kinda hard to explain.  I got a heightfield,  and
I am trying to wrap a texture around the stalagmites and
hills, etc.  But for some reason,  the textrue is coming out
distorted.  VERY distorted.

The source is small.  The bitmap I am using is small as well.
Could I email it all to someone,  and have them tell me what
is going wrong ?
It's driving me NUTS!  (and yes I used every combination of
INTERPOLATE there is!)
(please reply via email to:   joh### [at] netjavanet)


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From: Marc Schimmler
Subject: Re: Please help me with this POVRAY problem!!
Date: 3 Mar 1999 07:59:38
Message: <36DD323A.B4E9F754@ica.uni-stuttgart.de>
Johnny Smith wrote:
> 
>         It's kinda hard to explain.  I got a heightfield,  and
> I am trying to wrap a texture around the stalagmites and
> hills, etc.  But for some reason,  the textrue is coming out
> distorted.  VERY distorted.
> 
> The source is small.  The bitmap I am using is small as well.
> Could I email it all to someone,  and have them tell me what
> is going wrong ?
> It's driving me NUTS!  (and yes I used every combination of
> INTERPOLATE there is!)
> (please reply via email to:   joh### [at] netjavanet)

Just post the picture and the source on povray.binaries.images with your
request! This way most of the regular posters will see it and eventually
someone will know a solution!


Marc
-- 
Marc Schimmler


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From: Bob Hughes
Subject: Re: Please help me with this POVRAY problem!!
Date: 3 Mar 1999 23:31:09
Message: <36DE0C58.A9BFA776@aol.com>
Off-hand I'd say your only going to get distortion no matter what if
using a image_map on the heightfield, and a regular old texture is going
to follow the pattern given it, which is unlikely to be the same
contours of your heightfield, you would just about need a warping effect
(like gravity wells) at the places where the stalagmites are before the
application of either. I haven't used UV mapping any so there may or may
not be an answer in that.
Other things, like Genesis Toolkit (
http://www.rhein-ruhr.de/~schrammel/index.htm ), can map to the contours
well enough.


Johnny Smith wrote:
> 
>         It's kinda hard to explain.  I got a heightfield,  and
> I am trying to wrap a texture around the stalagmites and
> hills, etc.  But for some reason,  the textrue is coming out
> distorted.  VERY distorted.
> 
> The source is small.  The bitmap I am using is small as well.
> Could I email it all to someone,  and have them tell me what
> is going wrong ?
> It's driving me NUTS!  (and yes I used every combination of
> INTERPOLATE there is!)
> (please reply via email to:   joh### [at] netjavanet)

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
 mailto:inv### [at] aolcom?PoV


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