Fabien Mosen wrote:
> ...when while you're doing a scene, you start to think you should raise> your max_math_level.
... when raising your max_math_level is no longer enough.
... when while doing a scene, you start to think you should raise
your max_iq_level another 100 points.
... when you decide to get a tattoo on your 18th birthday and practice on
your poser people to see how it will look.
... when you can't answer newbie questions without bursting into
uncontrollable laughter.
... when you have already forgotten more things about raytracing than
most people will ever know about it.
... when here you are, with the brain the size of a small planet, and
you allow your self to get sucked into yet another thread like this.
and finaly ...
You have been raytracing too long when you know why raytracing
doesn't take too long.
--
Ken Tyler
tyl### [at] pacbellnet
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Fabien Mosen wrote:
<blockquote TYPE=CITE>...when while you're doing a scene, you start to
think you should raise
<br>your max_math_level.</blockquote>
What's max_math_level? Obviously I haven't been raytracing too long.
<br>
Kyle
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Kyle wrote:
> > Fabien Mosen wrote:> > > ...when while you're doing a scene, you start to think you should raise> > your max_math_level.> > What's max_math_level? Obviously I haven't been raytracing too long.> Kyle
A joke.
There is a variable called max_trace_level that you should raise when you have many
objects or reflections in a scene.
//Spider