Kyle wrote:
>
> Fabien Mosen wrote:
>
> > ...when while you're doing a scene, you start to think you should raise
> > your max_math_level.
>
> What's max_math_level? Obviously I haven't been raytracing too long.
> Kyle
A joke.
There is a variable called max_trace_level that you should raise when you have many
objects or reflections in a scene.
//Spider
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