POV-Ray : Newsgroups : povray.general : ANNOUNCE: Dispersion for windows Server Time
13 Aug 2024 01:16:32 EDT (-0400)
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From: Bob Hughes
Subject: Re: ANNOUNCE: Dispersion for windows
Date: 9 Jan 1999 07:52:54
Message: <3697512A.95CEF278@aol.com>
This may be too obvious, so guessing this has not been overlooked.
You're using a multi-colored background (or multi-gray shades) aren't
you? You at least need a gradient or 2-tone object or sky showing in the
refracted part of the object so the colors may divide. At least this is
the way the non-patch way works.

Ken wrote:
> 
> Dear Mike,
> 
> I have tried repeatedly to repeat the sphere you have on the splash
> screen of this patch and regardless of the setting I try I am unable
> to achive any colored dispersion what so ever. This is also true of
> other shapes and settings. Would you be so kind as to provide an
> example of working code so that I may learn by your example.
> 
> Thank you for your continued support.
> 
> --
> Ken Tyler
> 
> tyl### [at] pacbellnet

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
=Bob


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From: Ken
Subject: Re: ANNOUNCE: Dispersion for windows
Date: 9 Jan 1999 08:04:32
Message: <36975373.598E9F47@pacbell.net>
Bob Hughes wrote:

> This may be too obvious, so guessing this has not been overlooked.
> You're using a multi-colored background (or multi-gray shades) aren't
> you? You at least need a gradient or 2-tone object or sky showing in the
> refracted part of the object so the colors may divide. At least this is
> the way the non-patch way works.

   The problem was manifesting itself with very high ior values. Reducing the ior
brought out the function but concerns me. I was trying to use the dispersion with
the scene file Brilliant (fron the images group post) which has ior values up to 2.4.
The diffusion dissapears and the render time goes out the roof. Under the official
release the render time is acceptable but the gem quality suffers. It seems, to me
anyway that the material properties of the new patch are better than the official
build
(more realistic), but I am not achieving the advertized response from the patch.
I was finaly, after reducing the ior, able to get a simple orb to render with colored
dispersion but the high ior values are not working in complex shapes.

A curious state of affairs that I will continue to investigate until my patient nature
gives out.
I'm still not convinced that it is not something that I'm doing wrong with the
settings so

for now I will not cry foul.

--
Ken Tyler

tyl### [at] pacbellnet


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