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Ok, I've got a problem. I need to have povray code that lets me move a
chicken-like leg in a walking motion. I would like to be able to define
the stride length, repeating, period, and phase. Also the position of
the anchor point (where the leg starts), and the length of the leg parts
should be defineable. I've given this a lot of time yet I still can't
figure it out. Any help from you mathematical experts out there would
be greatly apperciated.
Thanks!
--
H. E. Day
"The saddest thing in this world must be,
the use of power without dignity"
Email : Pov### [at] aolcom
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There are some interesting stick-figure animations from
research groups in Calgary and Arizona at:
http://www.acs.ucalgary.ca/~bogert/
and
http://www.public.asu.edu/~kggerrit/
Dan
"H. E. Day" wrote:
>
> Ok, I've got a problem. I need to have povray code that lets me move a
> chicken-like leg in a walking motion. I would like to be able to define
> the stride length, repeating, period, and phase. Also the position of
> the anchor point (where the leg starts), and the length of the leg parts
> should be defineable. I've given this a lot of time yet I still can't
> figure it out. Any help from you mathematical experts out there would
> be greatly apperciated.
>
> Thanks!
>
> --
> H. E. Day
--
http://www.flash.net/~djconnel/
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Take a look at the willbot.inc file at the pile:
http://user.baden-online.de/~mbachman/pile/alfa_eng.htm
Ken Tyler
H. E. Day wrote:
> Ok, I've got a problem. I need to have povray code that lets me move a
> chicken-like leg in a walking motion. I would like to be able to define
> the stride length, repeating, period, and phase. Also the position of
> the anchor point (where the leg starts), and the length of the leg parts
> should be defineable. I've given this a lot of time yet I still can't
> figure it out. Any help from you mathematical experts out there would
> be greatly apperciated.
>
> Thanks!
>
> --
> H. E. Day
>
> "The saddest thing in this world must be,
> the use of power without dignity"
>
> Email : Pov### [at] aolcom
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I wonder if anyone might take up the challenge of creating a inverse kinematics
plugin for POV... (it hasn't been done yet, has it?)
Margus
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