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Just killing time and ran out of ideas.
Help me fill in the rest or add what you
can and post it for the next person to
add or finish.
Ken Tyler
Twas The Night of the Render
twas the night of the render;
and all through my machine;
not a program was stirring;
except my new pov scene;
the #macros were nestled;
recursivly in bed;
#while thoughts of photo realism;
danced in there pixelated heads;
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Message <36601AF9.10F1FC20@pacbell.net>, Ken typed...
>
>Just killing time and ran out of ideas.
>Help me fill in the rest or add what you
>can and post it for the next person to
>add or finish.
>
>Ken Tyler
>
>
>Twas The Night of the Render
>
>twas the night of the render;
>and all through my machine;
>not a program was stirring;
>except my new pov scene;
>
the script was well written;
and all includes were there;
in hopes that final render;
would soon be quite fair;
>the #macros were nestled;
>recursivly in bed;
>#while thoughts of photo realism;
>danced in there pixelated heads;
>
and primitives in union;
and cylinders with cap;
are csg differenced;
though left to debug trap;
Here's a url to the original for comparison:
http://north.pole.org/twas_frame.html
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.html
=Bob
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Starting from verse 5 (as 1-4 have already been done):
When in the scene file
There arose such a request
The RAM filled with fright
Windows tried to do its best
Away went the POV window
And up like a flash
An "out of memory" box appeared
(The swap file took a bash)
Little white fractals fell
Softly on the height_field
Layered textures formed outside
- lack of RAM was feared
When what a surprise
The HD sang out loud
The swap file strained to work
In a way it would be proud
With the little red light
So lively and quick
I knew in a moment
Windows was being slick
More rapid than LightWave
The objects{} they came
The parser did its job
And went through each frame:
Now Sphere!
Now Light_source!
Now Prism!
And Cubic!
On Torus!
On Height_field!
On Fractal!
And Quadric!
To the top
of the priority!
To the top
Of the screen!
Now CPU
CPU
Render something mean!
Hope that helps get things going :) I tried to work "superellipsoid" in
there, but sadly failed...
I'll have a go at some other verses if it seems it might be helpful :)
Also, while I was playing around, I also came up with:
The textures pre-declared
Their color_maps were long
Bright white spots were needed
(Emphasis placed on phong)
Though it doesn't fit anywhere, it just liked the sound of it ;)
Matt
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=Bob wrote:
> Message <36601AF9.10F1FC20@pacbell.net>, Ken typed...
> >
> >Just killing time and ran out of ideas.
> >Help me fill in the rest or add what you
> >can and post it for the next person to
> >add or finish.
> >
> >Ken Tyler
> >
> >
> >Twas The Night of the Render
> >
> >twas the night of the render;
> >and all through my machine;
> >not a program was stirring;
> >except my new pov scene;
> >
> the script was well written;
> and all includes were there;
> in hopes that final render;
> would soon be quite fair;
>
> >the #macros were nestled;
> >recursivly in bed;
> >#while thoughts of photo realism;
> >danced in there pixelated heads;
> >
> and primitives in union;
> and cylinders with cap;
> are csg differenced;
> though left to debug trap;
>
> Here's a url to the original for comparison:
> http://north.pole.org/twas_frame.html
>
> --
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/POVring.html
> =Bob
my eyes changing colors
and so was my screen
years it was taking
to render that spleen
and yet, years after
i look back and know
that pov-ray is life
yes, life is pov-ray, bro
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Just throwing something in here....
Noam Lewis wrote:
> =Bob wrote:
>
> > Message <36601AF9.10F1FC20@pacbell.net>, Ken typed...
> > >
> > >Just killing time and ran out of ideas.
> > >Help me fill in the rest or add what you
> > >can and post it for the next person to
> > >add or finish.
> > >
> > >Ken Tyler
> > >
> > >
> > >Twas The Night of the Render
> > >
> > >twas the night of the render;
> > >and all through my machine;
> > >not a program was stirring;
> > >except my new pov scene;
> > >
> > the script was well written;
> > and all includes were there;
> > in hopes that final render;
> > would soon be quite fair;
> >
> > >the #macros were nestled;
> > >recursivly in bed;
> > >#while thoughts of photo realism;
> > >danced in there pixelated heads;
> > >
> > and primitives in union;
> > and cylinders with cap;
> > are csg differenced;
> > though left to debug trap;
> >
I started to render;
when what did I see?;
line after line
of no input scene;
I fixed all the .incs;
and all seeemed so well;
when up on my screen;
"Illegal grid value in DDA traversal"; (Not sure if that's 100% right.)
move the camera a bit;
that should work fine;
this little picture;
will be just devine;
> my eyes changing colors
> and so was my screen
> years it was taking
> to render that spleen
>
> and yet, years after
> i look back and know
> that pov-ray is life
> yes, life is pov-ray, bro
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