POV-Ray : Newsgroups : povray.general : Twas the Night of the Render : Re: Twas the Night of the Render Server Time
13 Aug 2024 01:22:30 EDT (-0400)
  Re: Twas the Night of the Render  
From: Matthew Bennett
Date: 29 Nov 1998 10:24:13
Message: <3661671d.0@news.povray.org>
Starting from verse 5 (as 1-4 have already been done):

When in the scene file
There arose such a request
The RAM filled with fright
Windows tried to do its best

Away went the POV window
And up like a flash
An "out of memory" box appeared
(The swap file took a bash)

Little white fractals fell
Softly on the height_field
Layered textures formed outside
- lack of RAM was feared

When what a surprise
The HD sang out loud
The swap file strained to work
In a way it would be proud

With the little red light
So lively and quick
I knew in a moment
Windows was being slick

More rapid than LightWave
The objects{} they came
The parser did its job
And went through each frame:

Now Sphere!
    Now Light_source!
Now Prism!
    And Cubic!

On Torus!
    On Height_field!
On Fractal!
    And Quadric!

To the top
    of the priority!
To the top
    Of the screen!
Now CPU
    CPU

Render something mean!


Hope that helps get things going :)  I tried to work "superellipsoid" in
there, but sadly failed...
I'll have a go at some other verses if it seems it might be helpful :)

Also, while I was playing around, I also came up with:

The textures pre-declared
Their color_maps were long
Bright white spots were needed
(Emphasis placed on phong)

Though it doesn't fit anywhere, it just liked the sound of it ;)


Matt


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