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Starting from verse 5 (as 1-4 have already been done):
When in the scene file
There arose such a request
The RAM filled with fright
Windows tried to do its best
Away went the POV window
And up like a flash
An "out of memory" box appeared
(The swap file took a bash)
Little white fractals fell
Softly on the height_field
Layered textures formed outside
- lack of RAM was feared
When what a surprise
The HD sang out loud
The swap file strained to work
In a way it would be proud
With the little red light
So lively and quick
I knew in a moment
Windows was being slick
More rapid than LightWave
The objects{} they came
The parser did its job
And went through each frame:
Now Sphere!
Now Light_source!
Now Prism!
And Cubic!
On Torus!
On Height_field!
On Fractal!
And Quadric!
To the top
of the priority!
To the top
Of the screen!
Now CPU
CPU
Render something mean!
Hope that helps get things going :) I tried to work "superellipsoid" in
there, but sadly failed...
I'll have a go at some other verses if it seems it might be helpful :)
Also, while I was playing around, I also came up with:
The textures pre-declared
Their color_maps were long
Bright white spots were needed
(Emphasis placed on phong)
Though it doesn't fit anywhere, it just liked the sound of it ;)
Matt
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