|
|
Hi
How does one use Peel texture declared in textures.inc? If I do
cylinder
{
<0, 0, 0>, <0, 3, 0>, 2
texture
{
Peel
}
}
then the result doesn't look very peeled to me. Perhaps I am missing
something?
Antti Markus
(ant### [at] chemnetee)
(remove 123 to reply)
Post a reply to this message
|
|
|
|
Depends greatly upon your viewpoint and use of the Peel textured object.
Try placing a second smaller "plain" cylinder within the Peel one to see it
better (also get entire objects in field of view and perhaps rotate them some
if camera/light is looking straight on).
#declare No_Peel=texture { pigment { rgb 1 } }
union {
cylinder
{
<0, 0, 0>, <0, 3, 0>, 2
texture
{
Peel //rotate <30,30,30> /*try transformation of the texture itself too*/
}
}
cylinder //interior cylinder to show Peel better
{
<0, 0.5, 0>, <0, 2.5, 0>, 1.5
texture
{
No_Peel
}
} rotate <30,30,30> //transform them to vary view
}
Message <365D252A.7BC5A118@chemnet.ee>, Antti Markus typed...
>
>Hi
>
>How does one use Peel texture declared in textures.inc? If I do
>cylinder
>{
> <0, 0, 0>, <0, 3, 0>, 2
> texture
> {
> Peel
> }
>}
>
>then the result doesn't look very peeled to me. Perhaps I am missing
>something?
>
>Antti Markus
>(ant### [at] chemnetee)
>(remove 123 to reply)
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.html
=Bob
Post a reply to this message
|
|