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I'm sure the density statement is completely logic,
I just dont quite understand it.
Sorry, if it is mentioned in the documentation.
In a density color_map "color rgb <0,0,0>"
is totally transperant, unlike in pigments.
Filter seems to have no funktion, neither do transmit.
So how can I make a partially black media?
Thanks,
Rune S. Johansen
http://hjem.get2net.dk/rsj
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The colors work differently with media. Think of them as an amount.
Use an absorption media and <1, 1, 1> will be black. I explain some of
this at:
http://members.xoom.com/POVRAY3/media1.html
-Mike
> I'm sure the density statement is completely logic,
> I just dont quite understand it.
> Sorry, if it is mentioned in the documentation.
>
> In a density color_map "color rgb <0,0,0>"
> is totally transperant, unlike in pigments.
> Filter seems to have no funktion, neither do transmit.
> So how can I make a partially black media?
>
Post a reply to this message
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