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In article <36504c4d.0@news.povray.org>, par### [at] my-dejanews com wrote:
> There are just some things we shouldn't expect
> from a program whose main purpose is, after all, creating pretty pictures.
I tried to use POV-ray to make a scene for an optics exam question, and
noticed the same thing: shadows are not influenced by the index of
refraction. I understand your explanation why this would be very difficult
to program, but it would be nice to include a remark on this in the
documentation.
--
Pie### [at] itn hh se http://www.hh.se/staff/piku/
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On Sun, 10 Jan 1999 16:18:16 +0100, Pie### [at] itn hh se (Pieter
Kuiper) wrote:
>I tried to use POV-ray to make a scene for an optics exam question, and
>noticed the same thing: shadows are not influenced by the index of
>refraction. I understand your explanation why this would be very difficult
>to program, but it would be nice to include a remark on this in the
>documentation.
You mean like the documentation in the "faked caustics" section of the
manual?
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That was a way of putting it..
"Ronald L. Parker" wrote:
>
> On Sun, 10 Jan 1999 16:18:16 +0100, Pie### [at] itn hh se (Pieter
> Kuiper) wrote:
>
> >I tried to use POV-ray to make a scene for an optics exam question, and
> >noticed the same thing: shadows are not influenced by the index of
> >refraction. I understand your explanation why this would be very difficult
> >to program, but it would be nice to include a remark on this in the
> >documentation.
>
> You mean like the documentation in the "faked caustics" section of the
> manual?
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Those who care about real caustics should check out my recent post in
povray.binaries.images. The images there were made with a (very pre-alpha)
unofficial version of POV-Ray. By the end of this spring semester I should
have a good solid version available (probably beta versions before that). I'm
doing this as a directed study for my undergraduate degree in CS.
-Nathan
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