POV-Ray : Newsgroups : povray.general : 3DWin to POV Server Time
13 Aug 2024 13:23:38 EDT (-0400)
  3DWin to POV (Message 1 to 4 of 4)  
From: Roland Vansteenkiste
Subject: 3DWin to POV
Date: 16 Sep 1998 01:25:06
Message: <35ff3cdf.3649451@news.povray.org>
When converting a 3DS file to POV I get allways some unwanted smoothed
triangles. Does anybody knows the angle-settings to use to solve this
problem. BTW all angles in the 3DS-mesh are 90 degrees.


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From: Thorsten Froehlich
Subject: Re: 3DWin to POV
Date: 16 Sep 1998 01:49:21
Message: <35ff4351.0@news.povray.org>
>When converting a 3DS file to POV I get allways some unwanted smoothed
>triangles. Does anybody knows the angle-settings to use to solve this
>problem. BTW all angles in the 3DS-mesh are 90 degrees.
>

Thats a problem of your converter, not of POV-Ray itself. To help you the name of the
converter is needed - or contact its author.


Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany


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From: Lance Birch
Subject: Re: 3DWin to POV
Date: 16 Sep 1998 07:21:05
Message: <35ff9111.0@news.povray.org>
I think he pretty well said it with the subject :-)

"3DWin to POV" (well, it's not POV!!! ;-)

In answer, I have no idea, I haven't used the program.  I'm sure someone
else has though!

--
Lance.


---
For the latest MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone


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From: Stephen Lavedas
Subject: Re: 3DWin to POV
Date: 22 Sep 1998 01:47:31
Message: <36072C80.1CB23E6D@Ragingbull.com>
Well if you just want to remove the normals to unsmooth the triangles, I
wrote a little program for Ken for that purpose.  (and if I don't miss
my guess, he ended up not using it in the final image because people
complained that it didn't look right unsmoothed).  Basically it searches
your source for smooth_triangles and converts them...

Steve


Roland Vansteenkiste wrote:
> 
> When converting a 3DS file to POV I get allways some unwanted smoothed
> triangles. Does anybody knows the angle-settings to use to solve this
> problem. BTW all angles in the 3DS-mesh are 90 degrees.


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