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After owning MAX for only a month, I must say that POV-Ray's raytracer is a
lot faster. However, MAX is the most powerful program I have ever used, and
I can't deny that I would prefer it over POV-Ray when it comes to easy of
use and power. I don't think that anyone should bag MAX, you really have to
use it for a while to see how good it really is (and the latest version, not
1.2!). I must make it clear however that I am not putting POV-Ray or MAX
down in any way what-so-ever. I still stick to my view that POV-Ray is the
best ray-tracer in the world!!!
--
Lance Birch
http://come.to/the.zone
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I find MAX easier to use actually... then again, I'm unfortuneately not up
to the standards of some of the REAL POV-Ray users, like Gilles Tran (his
"Book of Beginnings" is fantastic!).
--
Lance Birch
http://come.to/the.zone
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Lance Birch <:-)ala### [at] satcom net au> wrote in message
<35d03ad8.0@news.povray.org>...
>After owning MAX for only a month, I must say that POV-Ray's raytracer is a
>lot faster. However, MAX is the most powerful program I have ever used,
and
>I can't deny that I would prefer it over POV-Ray when it comes to easy of
>use and power. I don't think that anyone should bag MAX, you really have
to
>use it for a while to see how good it really is (and the latest version,
not
>1.2!). I must make it clear however that I am not putting POV-Ray or MAX
>down in any way what-so-ever. I still stick to my view that POV-Ray is the
>best ray-tracer in the world!!!
I have some experience with 3dsMax, and while i also find it extremely easy
to use, I keep coming up against limitations, and stuff that is EASIER to do
in Pov-Ray... For example.. 5000 random spheres, or blobs,etc,etc... Plus
it's a pain to have to calculate reflection maps, etc, etc. What I like to
do, is model in 3dsMax, and render in Pov-Ray. This makes HUGE files, but
for certain things, it's worth it. =) In my opinion, Max is the best
modeller(for what it costs, it had BETTER be) , and Pov-Ray is the best
renderer.
Twyst -------------------------------------------
twysted mynd - for pov-ray news, reviews and tutorials
http://twysted.net
e-mail: twy### [at] twysted net
---------------------------------------------------
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Lance Birch wrote:
>
> By the way, MAX's raytracer is SLOOOOWWWW!!!!!!!! POV-Ray's is still the
> best raytracer I've seen, and it's worth $5500 less!
No, Lance -- it just *costs* $5500 less. :-)
--
Ross Smith ..................................... Wellington, New Zealand
<mailto:r-s### [at] ihug co nz> ........ <http://crash.ihug.co.nz/~r-smith/>
"Remember when we told you there was no future? Well, this is it."
-- Blank Reg
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I agree with you Twyst. Some things are easier in POV-Ray. However, have
you used MAX's MAXScript? It is a programming language for MAX that can do
all of the things you mentioned. I find it extremely useful. It has full
support for GUI and file operations too. Blobs? Well you need a plugin,
but it can do them... But of course, the reflection maps are a pain
(Grrrrrrr...). Thanks for listening to me, I know a lot of people really
don't like MAX :-)
Hmm, exporting to POV-Ray, I've never really thought of doing that... Maybe
I'll write a script to convert the primitives instead of just triangles one
day (one day very far away..... Although it wouldn't be too hard to gain
the object info, maybe I'll try it :-).
Thanks.
--
Lance Birch
www.fortunecity.com/skyscraper/parallax/359
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Sorry, that's what I meant (Please forgive me! I didn't mean it that
way!!!!!!!! Maybe I should concentrate on what I type next time...)
--
Lance Birch
http://come.to/the.zone
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>GUI Features:
>
>* A rectangle selection tool to easily set start_row, start_collumn,...
If someone contributes some WinAPI C code that does rubberbanding in
a window this will be added. Otherwise it won't ('cause we don't feel
like reinventing the wheel).
>* Searsh and replace in all project files (I mean all files in a
> directory);
Not going to happen in the forseeable future.
>* More shorcuts keys (ctrl-o, -shift-o, -w, -z, -shift-s ; ...);
Yes. The new editor has customisable key allocations.
>* Please remove (or replace) this disgracefull wavy grayscale
Which wavy grayscale POV banner ? I can't think of any wavy grayscale
banner in the program.
>* Support for mouse wheel.
Yes. The new editor directly supports the Intellimouse.
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mdebar <mic### [at] fundp ac be> wrote in article
<35cb2a04.0@news.povray.org>...
<SNIP>
> * A real though one (impossible would be a better description) :
> sound-tracing... urgh.
Take a look at Csound it "renders" sound and music the way POV does with
images.
input is two ASCII files and the output is soundfile (WAV)
> GUI Features:
<snip>
> * More shorcuts keys (ctrl-o, -shift-o, -w, -z, -shift-s ; ...);
Being able to 'walk' thru all open files with a short cut (ctrl-tab) would
be nice
this way you can edit in one file and start the render in the other file
with out having to rach for the mouse (takes to long).
Thomas
tho### [at] pobox ruu nl
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Thomas van der Veen wrote:
> Being able to 'walk' thru all open files with a short cut (ctrl-tab) would
> be nice
>
> this way you can edit in one file and start the render in the other file
> with out having to rach for the mouse (takes to long).
>
> Thomas
>
> tho### [at] pobox ruu nl
Use the alt arrow left or alt arrow right.
It's already an option I use all the time.
K.Tyler
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"Thomas van der Veen" <tho### [at] pobox ruu nl> wrote:
>Being able to 'walk' thru all open files with a short cut (ctrl-tab) would
>be nice. this way you can edit in one file and start the render in the other file
> with out having to rach for the mouse (takes to long).
The Real Friendly Manual has this documented. It's been there for at least two
years. The keys you want are alt-rightarrow or alt-leftarrow. F6/Shift F6 do
the same thing.
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