I am writing an .inc (I'll post it at binaries.utilities, how about here?)
and I face a problem. Which renders and/or parses faster:
intersection
{ union
{ object Obj1 texture { T_Obj1 }
...
object { Obj10000 texture { T_Obj10000 } }
}
plane { [plane_params and stuff] }
}
or this one:
union
{ intersection
{ object { Obj1 }
object { Plane }
}
...
intersection
{ object { Obj10000 }
object { Plane }
}
}
Even more important to me is which one is more memory-efficient ( I have 32
Megs )
Peter Popov wrote:
> > I am writing an .inc (I'll post it at binaries.utilities, how about here?)> and I face a problem. Which renders and/or parses faster:> > Even more important to me is which one is more memory-efficient ( I have 32> Megs )
Why ask? POV reports memory usage, processing time, hit efficiency,
and a variety of other statistics. Do the experiment. Report
the results.
The same applies to the question about bounding boxes around intersection
objects -- the experiment is trivially performed.
Dan
--
http://www.flash.net/~djconnel/
I only bothered the NG because I just can't clear enough disk space for
win386.swp in order to have reliable test results. A scene containing just
1000 of those CSGs reported parse times that difffered tenfold due to
intense disk scratching! Should I format d: /u /q in order to get to the
answer myself?
>I only bothered the NG because I just can't clear enough disk space for>win386.swp in order to have reliable test results. A scene containing just>1000 of those CSGs reported parse times that difffered tenfold due to>intense disk scratching! Should I format d: /u /q in order to get to the>answer myself?
Send me the code and I'll do the test for you... I have a PPro200 with 96Meg
and oodles of disk space...
Personally I want to know which is better....
Phil