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Daniel Sullivan wrote:
> Hi there-
>
> I'm looking for some sample code for creating a water scene with
> ripples.
> The thing I do'nt understand is how to use waves or ripples inside the
> pigment or texture statement as no examples are given in the pov 3.1
> docs.
> Thanks in advance.
>
> Best regards,
>
> Ron Hicks
> http://www.geocities.com/SoHo/1006
> sig### [at] hotmailcom
Waves and ripples are generaly used inside a normal statement.
example:
plane{y,0
texture{
pigment{rgbf<.8,.85,1,.3>}
normal{ripples .4 scale 1}
finish{ambient .3 diffuse .1 reflection .3}}}
I just did this off the top of my head so if it's not exacly right excuse me.
The priciple is correct though.
K.Tyler
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K. Tyler wrote:
> Daniel Sullivan wrote:
>
> > Hi there-
> >
> > I'm looking for some sample code for creating a water scene with
> > ripples.
> > The thing I do'nt understand is how to use waves or ripples inside the
> > pigment or texture statement as no examples are given in the pov 3.1
> > docs.
> > Thanks in advance.
> >
> > Best regards,
> >
> > Ron Hicks
> > http://www.geocities.com/SoHo/1006
> > sig### [at] hotmailcom
>
> Waves and ripples are generaly used inside a normal statement.
>
> example:
>
> plane{y,0
> texture{
> pigment{rgbf<.8,.85,1,.3>}
> normal{ripples .4 scale 1}
> finish{ambient .3 diffuse .1 reflection .3}}}
>
> I just did this off the top of my head so if it's not exacly right excuse me.
> The priciple is correct though.
>
> K.Tyler
Ok, that's easy enough, but...
If you just use a rippled normal, you get to see an annoying repetitive pattern
in the surface. Try blending the ripples with some bumps or something. That looks
much better and 'more randomly'.
JK
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