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Daniel Sullivan wrote:
> Hi there-
>
> I'm looking for some sample code for creating a water scene with
> ripples.
> The thing I do'nt understand is how to use waves or ripples inside the
> pigment or texture statement as no examples are given in the pov 3.1
> docs.
> Thanks in advance.
>
> Best regards,
>
> Ron Hicks
> http://www.geocities.com/SoHo/1006
> sig### [at] hotmailcom
Waves and ripples are generaly used inside a normal statement.
example:
plane{y,0
texture{
pigment{rgbf<.8,.85,1,.3>}
normal{ripples .4 scale 1}
finish{ambient .3 diffuse .1 reflection .3}}}
I just did this off the top of my head so if it's not exacly right excuse me.
The priciple is correct though.
K.Tyler
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