Joshua Boyd wrote:
> Mark Martin wrote:
>
> > You might try multiple "fireballs" (halos I assume), and also use the
> > phase modifier to make your color_map or texture change. Since your
> > animation is not looping you could also make the turbulence modifier
> > dynamic in time. After you get this looking great, do your scaling... I
> > hope you find this helpful.
>
> Could you provide a short example of makeing the two perams dynmic in
> time? Do you just use a clock variable there?
You could youse a linear funktion for phase modifier overlayd with a few cos or
sin-funktions with smal amplitudes to get a fuzzy loking!
ALIL
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