POV-Ray : Newsgroups : povray.general : Re: Animated Explosions. : Re: Animated Explosions. Server Time
13 Aug 2024 23:18:40 EDT (-0400)
  Re: Animated Explosions.  
From: Alil
Date: 6 May 1998 06:49:13
Message: <35504028.BE83827E@stud3.tuwien.ac.at>
Joshua Boyd wrote:

> Mark Martin wrote:
>
> >         You might try multiple "fireballs" (halos I assume), and also use the
> > phase modifier to make your color_map or texture change. Since your
> > animation is not looping you could also make the turbulence modifier
> > dynamic in time.  After you get this looking great, do your scaling... I
> > hope you find this helpful.
>
> Could you provide a short example of makeing the two perams dynmic in
> time?  Do you just use a clock variable there?

 You could youse a linear funktion for phase modifier overlayd with a few cos or
sin-funktions with smal amplitudes to get a fuzzy loking!
                                                                              ALIL


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.