POV-Ray : Newsgroups : povray.general : Modeling nature : Re: Modeling nature Server Time
20 May 2024 18:47:41 EDT (-0400)
  Re: Modeling nature  
From: Thomas Fester
Date: 30 Nov 2023 12:40:00
Message: <web.6568c8c48b35e59fa206535f8a2a825f@news.povray.org>
I do have videos on modeling a worm, a snail shell, a "golden angle plantlet"
and an erythrocyte on my channel and I will do more. (I started with the simple
stuff, of course.) I will do many nice root systems and ramifications for
example.

Your idea about the competition is great! I will certainly do this in the
future. I only have to find a suitable topic, but I think ramifications might be
good.

Thomas

"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Thomas Fester" <tfe### [at] scivitde> wrote:
> > Hello everybody!
> >
> > Many structures in nature are produced in relatively simple processes and
> > therefore can be modeled using script-based approaches. I summarized a number of
> > possibilities in a recent video - have a look!
> > (https://www.youtube.com/watch?v=7wuzFq1qrKk&t=43s).
>
> Hi Thomas,
>
> It's great that you're continually producing new videos to showcase all of your
> knowledge and skill.
>
> It's great to see what sorts of interesting shapes that one can model in nature
> using only a few simple equations or algorithms.
>
> Perhaps you might consider making a few videos showing how you code certain
> shapes, or apply various modeling techniques to create various animal or plant
> morphologies or patterns.
>
> There is certainly a very rich and vibrant modeling community out there, and you
> might attract more people to your channel if you started off with a basic
> prototype plant or animal, and suggested variations on the theme, and how one
> might add complexity.  The raytracing competitions of the past really don't
> happen anymore, but perhaps people might want to post the results of their own
> work in a newsgroup thread, and get more involved in exploring their own ideas,
> and so have more interest in what you yourself are doing.
>
> - BW


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