POV-Ray : Newsgroups : povray.general : Smooth level for smooth_triangle. : Re: Smooth level for smooth_triangle. Server Time
23 Apr 2024 13:25:12 EDT (-0400)
  Re: Smooth level for smooth_triangle.  
From: GioSeregni
Date: 19 Nov 2023 14:10:00
Message: <web.655a5d7184c692a35464b73e59126100@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
necessary step - just use vnormalize ().
>
> This way, the normal of the edge is influenced more by the bigger area than the
> smaller transition area, and there should be a more sudden and pronounced change
> of direction as you progress from one large face across the smaller face to the
> other.
>
> - BW

Yes, really good idea, I understood the concept. Great concept.
I'm just worried about the times which are already very long lol

I have however noticed that short vectors, here X/10 y/10 z/10 seem to introduce
fewer artefacts!
Thanks again


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