|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Well, I just missed the deadline - when I started to type this, there were
22 mins to go or so, but at line 440 out of 571 to go ... obviously, it's
not going to make it.
Rats. I'm sooo frustrated.
Well, there were a few errors in the image anyway, my radiosity settings
interferred with my terrain and washed it out so the impact wouldn't have
been there. Same terrain I've been using for 3 weeks, but I fiddled with
the texture in the last 3 days and apparently it didn't work with radiosity.
I think I ran into a bug with fog 2 that's different than the known bug,
I'll try and duplicate it. Probably I messed up the SDL.
The worst, however, was two multiple crashes of MegaPOV on the scene at
about halfway through, this afternoon. After attempting to continue with
POVRay, it worked, but scrambled the top half of the image, and I was scared
to mess with it. After looking at it just now, it appears the file saved
was correct, so it must be a display bug with +C switching between MegaPOV
and POVRay. I'll post the crash address if I can find it. I was SO happy
yesterday as I went to sleep and started the final image ... well, clearly
I should have started earlier.
I had a few test runs that weren't too bad (not as much detail) but I hadn't
saved the detail zoom in so I would gather I can't post them anyway. Next
time, I'll do complete dry run before the final image 'just in case'. If
there is a next time ...
oh yea, 4 mins to go and line 456 out of 571 ... there it goes, 00:01. :(
== John ==
Attachments:
Download 'MegaPOVCrash.txt.dat' (17 KB)
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> Well, I just missed the deadline - when I started to type this, there were
> 22 mins to go or so, but at line 440 out of 571 to go ... obviously, it's
> not going to make it.
That sucks =(
But hey, finish the image, and show us the final product in
povray.binaries.images. It's not like it was a waste of time.
> After attempting to continue with
> POVRay, it worked, but scrambled the top half of the image, and I was
scared
> to mess with it. After looking at it just now, it appears the file saved
> was correct, so it must be a display bug with +C switching between MegaPOV
> and POVRay.
I've seen that without using MegaPOV. In fact, I see it every time I use +C.
File outputs alright so I don't really mind it.
- Slime
[ http://www.slimeland.com/ ]
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"John D. Gwinner" <joh### [at] cornelledu> wrote in message
news:41ff37a1$1@news.povray.org...
> Well, I just missed the deadline - when I started to type this, there were
> 22 mins to go or so, but at line 440 out of 571 to go ... obviously, it's
> not going to make it.
Damn, that's a real shame John! I was really hoping no one would run out of
time :/
Still, like Slime said, it's not a total loss - at least you have another
render under your belt.
I know how it feels though, to miss a deadline like that... :((
Lance.
thezone - thezone.firewave.com.au
thehandle - www.thehandle.com
|
|
| |
| |
|
|
|
|
| |
| |
|
|
news:41ff37a1$1@news.povray.org...
> Well, I just missed the deadline - when I started to type this, there were
> 22 mins to go or so, but at line 440 out of 571 to go ... obviously, it's
> not going to make it.
>
> Rats. I'm sooo frustrated.
Too bad! Must be a heartbreaker :(((
Marc
|
|
| |
| |
|
|
|
|
| |
| |
|
|
http://citeseer.ist.psu.edu/108629.html
|
|
| |
| |
|
|
|
|
| |
| |
|
|
If you managed to get it finished, why don't you submit it anyhow ? If
you email the support line they can re-enable your login. Then, at least
it will be displayed with the other entries.
-- Chris
|
|
| |
| |
|
|
|
|
| |
| |
|
|
John D. Gwinner wrote:
> Well, I just missed the deadline - when I started to type this, there were
> 22 mins to go or so, but at line 440 out of 571 to go ... obviously, it's
> not going to make it.
>
> Rats. I'm sooo frustrated.
>
> Well, there were a few errors in the image anyway, my radiosity settings
> interferred with my terrain and washed it out so the impact wouldn't have
> been there. Same terrain I've been using for 3 weeks, but I fiddled with
> the texture in the last 3 days and apparently it didn't work with radiosity.
>
> I think I ran into a bug with fog 2 that's different than the known bug,
> I'll try and duplicate it. Probably I messed up the SDL.
>
> The worst, however, was two multiple crashes of MegaPOV on the scene at
> about halfway through, this afternoon. After attempting to continue with
> POVRay, it worked, but scrambled the top half of the image, and I was scared
> to mess with it. After looking at it just now, it appears the file saved
> was correct, so it must be a display bug with +C switching between MegaPOV
> and POVRay. I'll post the crash address if I can find it. I was SO happy
> yesterday as I went to sleep and started the final image ... well, clearly
> I should have started earlier.
>
> I had a few test runs that weren't too bad (not as much detail) but I hadn't
> saved the detail zoom in so I would gather I can't post them anyway. Next
> time, I'll do complete dry run before the final image 'just in case'. If
> there is a next time ...
>
> oh yea, 4 mins to go and line 456 out of 571 ... there it goes, 00:01. :(
>
> == John ==
>
>
>
I commiserate.
|
|
| |
| |
|
|
|
|
| |
| |
|
|
John D. Gwinner wrote:
> Well, I just missed the deadline - when I started to type this, there were
> 22 mins to go or so, but at line 440 out of 571 to go ... obviously, it's
> not going to make it.
The lesson is everyone attempting to enter the competition should have
rendered a submission quality image each weekend, from the start of the
contest until now. Then if you can't render your best version, you can
submit the second best.
Frequent releases also teach how long a render takes.
This is a "best practice" in software engineering.
--
Phlip
http://industrialxp.org/community/bin/view/Main/TestFirstUserInterfaces
|
|
| |
| |
|
|
|
|
| |
| |
|
|
*lol*
Of course.
"emkaah" <emkaah@yahoodotcom> wrote in message
news:41ff60f2$1@news.povray.org...
> http://citeseer.ist.psu.edu/108629.html
>
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Phlip wrote:
> John D. Gwinner wrote:
>
>
>>Well, I just missed the deadline - when I started to type this, there were
>>22 mins to go or so, but at line 440 out of 571 to go ... obviously, it's
>>not going to make it.
>
>
> The lesson is everyone attempting to enter the competition should have
> rendered a submission quality image each weekend, from the start of the
> contest until now. Then if you can't render your best version, you can
> submit the second best.
>
> Frequent releases also teach how long a render takes.
>
> This is a "best practice" in software engineering.
>
Yeah yeah yeah, but the real world is messy. I did a lot of due
diligence full blown testing myself, along with clever speed testing,
and built a lot into my code to facilitate that,... but I still got a
big surprise during the final push at the end. I, myself, was forced to
enter a set of renders that I did in just the spirit you describe. But
they look embarassing to me now. They could have been improved
dramatically with just a few "plan B" tweaks, once it was obvious that a
technique I was depending on wouldn't work, but instead I had to watch,
helplessly, as the clock ticked down, just as John did.
|
|
| |
| |
|
|
|
|
| |
|
|