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The rules and guidelines for POVCOMP 2004 are now available.
Please see http://www.povcomp.com/rules/ and http://www.povcomp.com/guidelines/.
Registration is now open.
thanks,
-- Chris
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> Please see http://www.povcomp.com/rules/ and
http://www.povcomp.com/guidelines/.
Subject: ZoomIn include file
Date: Sat, 11 May 2002 17:40:53 -0400
Newsgroups: povray.binaries.scene-files
From: "Slime"
news://news.povray.org/3cdd900a@news.povray.org
http://news.povray.org/3cdd900a@news.povray.org
Wheeeeeeee!
- Slime
[ http://www.slimeland.com/ ]
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Slime wrote:
>>Please see http://www.povcomp.com/rules/ and
>
> http://www.povcomp.com/guidelines/.
>
> Subject: ZoomIn include file
> Date: Sat, 11 May 2002 17:40:53 -0400
> Newsgroups: povray.binaries.scene-files
> From: "Slime"
> news://news.povray.org/3cdd900a@news.povray.org
> http://news.povray.org/3cdd900a@news.povray.org
>
>
> Wheeeeeeee!
:-)
BTW if you (or anyone else) are willing to make a variant that supports
vista buffers (i.e. does not shear the camera but rotates it) that would
surely be useful. This will not generate a real zoomin of the main
image then then of course.
-- Christoph
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"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:41147dd4@news.povray.org...
> > Subject: ZoomIn include file
>
> BTW if you (or anyone else) are willing to make a variant that supports
> vista buffers (i.e. does not shear the camera but rotates it) that would
> surely be useful. This will not generate a real zoomin of the main
> image then then of course.
Well surely you just set your camera's look_at to the object in question and
decrease the field of view angle?
Or would it be more complex than that?
--
Tek
www.evilsuperbrain.com
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> BTW if you (or anyone else) are willing to make a variant that supports
> vista buffers (i.e. does not shear the camera but rotates it) that would
> surely be useful. This will not generate a real zoomin of the main
> image then then of course.
The interesting thing is that, since the zoomed image is equivalent to a
subarea of the original image, there's no reason (as far as I can tell) that
vista buffers couldn't be used for it. It might be a bit harder to calculate
them, but it seems that as long as the right and up vectors are
perpendicular, it's possible.
- Slime
[ http://www.slimeland.com/ ]
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Tek <tek### [at] evilsuperbraincom> wrote:
> Well surely you just set your camera's look_at to the object in question and
> decrease the field of view angle?
This would not produce a pure portion of the original image because the
perspective would change. OTOH, I'm not sure it matters that much. :)
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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Warp wrote:
> This would not produce a pure portion of the original image because
> the perspective would change. OTOH, I'm not sure it matters that
> much. :)
A: Can anybody draw a rectangle, but with rounded edges?
B: Here you go!
C: That's not a rectangle! It has rounded edges! But maybe it doesn't
matter.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com
POV-Ray Ring: http://webring.povray.co.uk
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