|
|
Hmm... Not sure. If people exchange their files, many might also have the
textures of others on their own system. That's why I suggest these naming
rules.
Greetings.
Sven
"Warp" <war### [at] tagpovrayorg> schrieb im Newsbeitrag
news:445e9084@news.povray.org...
> Sven Littkowski <sve### [at] jamaica-focuscom> wrote:
>> 8
>> You shall supply your files as include.
>> 10
>> You shall not name your textures with common names but apply names which
>> contain your own name or the scene name, to prevent that you textures may
>> be
>> mistaken because of identical names with other textures.
>> Example: "SvenLittkowski_SF_SpaceCarrier_Texture_01.jpg"
>
> Since the model is supplied in an include file, wouldn't it be enough
> to require that all textures (and basically everything except the main
> model which should be used in the scene) are declared #local?
>
> This is perfectly ok:
>
> #local MyTexture = // It doesn't matter if someone else has a texture
> texture // with the same name; it won't collide with this
> {
> };
>
> #declare AuthorsNameShip = // This is the only thing which will be seen
> object // outside the include file
> { whatever
> texture { MyTexture }
> };
>
> --
> - Warp
|
|