POV-Ray : Newsgroups : povray.competition : ISF.RC (International Science Fiction Raytracing Competition) : Re: ISF.RC (International Science Fiction Raytracing Competition) Server Time
24 Apr 2024 21:12:53 EDT (-0400)
  Re: ISF.RC (International Science Fiction Raytracing Competition)  
From: Sven Littkowski
Date: 8 May 2006 12:14:39
Message: <445f6e6f$1@news.povray.org>
Hmm... Not sure. If people exchange their files, many might also have the 
textures of others on their own system. That's why I suggest these naming 
rules.

Greetings.

Sven




"Warp" <war### [at] tagpovrayorg> schrieb im Newsbeitrag 
news:445e9084@news.povray.org...
> Sven Littkowski <sve### [at] jamaica-focuscom> wrote:
>> 8
>> You shall supply your files as include.
>> 10
>> You shall not name your textures with common names but apply names which
>> contain your own name or the scene name, to prevent that you textures may 
>> be
>> mistaken because of identical names with other textures.
>> Example: "SvenLittkowski_SF_SpaceCarrier_Texture_01.jpg"
>
>  Since the model is supplied in an include file, wouldn't it be enough
> to require that all textures (and basically everything except the main
> model which should be used in the scene) are declared #local?
>
>  This is perfectly ok:
>
> #local MyTexture = // It doesn't matter if someone else has a texture
>  texture          // with the same name; it won't collide with this
>  {
>  };
>
> #declare AuthorsNameShip = // This is the only thing which will be seen
>  object                   // outside the include file
>  { whatever
>    texture { MyTexture }
>  };
>
> -- 
>                                                          - Warp

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