POV-Ray : Newsgroups : povray.bugreports : PoV-Ray 3.62 weirdness Server Time
28 Apr 2024 08:38:31 EDT (-0400)
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From: Jim Holsenback
Subject: Re: PoV-Ray 3.62 weirdness
Date: 16 May 2011 07:12:36
Message: <4dd106a4@news.povray.org>
On 05/14/2011 09:16 AM, Marco wrote:
> Oh, and also, if I put a .inc in the include dir in C:\Program Files\POV-Ray for
> Windows v3.62\include and it can't always find them, not even if they're in the
> pov's directory.

there is nothing technically stopping you from putting the .inc files 
that /you/ create in the distribution directory tree, however, it is 
generally considered bad practice. try creating directories in your 
users file space ... for example:

usersdirpath\POV-Ray\Source
usersdirpath\POV-Ray\Includes

then in usersdirpath\.povray\your-version\povray.ini make these entries:

Library_Path="usersdirpath\POV-Ray\Source"
Library_Path="usersdirpath\POV-Ray\Includes"

http://wiki.povray.org/content/Documentation:Reference_Section_1.2#Library_Paths

we all like to help, but you /really/ need to spend some time going over 
the documentation ;-)


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From: clipka
Subject: Re: PoV-Ray 3.62 weirdness
Date: 16 May 2011 07:43:20
Message: <4dd10dd8$1@news.povray.org>
Am 16.05.2011 10:16, schrieb Marco:
> Addendum to my previous post: I've just continued working on the bollen-01.pov
> (see http://home.ooijer.com/hsp/bollen-02.pov and
> http://home.ooijer.com/hsp/bollen-02.jpg) What I've done is take this
> bollen-01.pov which rendered fine, but not with all the features I wanted, so I
> made a few changes to it (commented out the reference to bollen-01.inc and I
> commented out texture { AOIDefault_Texture }, in sphere 2
> And changed the background { color rgb<0.0,0.0,0.0>  } to<1,1,1>.
>
> These are all minor changes which should not affect the sudden lack of color,
> right?

I'm afraid to say this, but: No. The texture is what makes the 
difference. The default is pitch black, so unless you specify anything 
else that's exactly what you get.

You can change the default though, by specifying a texture in the 
#default statement.

Try

     texture { pigment { color rgb <1.0,1.0,1.0> } }

for starters.

(Maybe you also want to read the tutorial section of the Fine Manual ;-))


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From: Marco
Subject: Re: PoV-Ray 3.62 weirdness
Date: 17 May 2011 04:40:00
Message: <web.4dd23369d007ae226731f09e0@news.povray.org>
Hi all, by popular request I've moved my problem here:
web.4dd232e8a1b57d466731f09e0@news.povray.org>

Hope it gets solved there.


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