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The text object is rather strange when interior_texture is used
There is an inversion between the paper and the extrusion side.
It's "interesting", but probably not was intended. Some normal might need to be
flipped
Post a reply to this message
Attachments:
Download 'lyu.png' (64 KB)
Preview of image 'lyu.png'
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Am 05.06.2016 um 15:29 schrieb Le_Forgeron:
> The text object is rather strange when interior_texture is used
>
> There is an inversion between the paper and the extrusion side.
"Paper"?
> It's "interesting", but probably not was intended. Some normal might need to be
flipped
Some code might be helpful to understand what's going on.
Post a reply to this message
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Le 05/06/2016 20:04, clipka a écrit :
> Am 05.06.2016 um 15:29 schrieb Le_Forgeron:
>> The text object is rather strange when interior_texture is used
>>
>> There is an inversion between the paper and the extrusion side.
>
> "Paper"?
the planar side, which might be seen as the paper.
>
>> It's "interesting", but probably not was intended. Some normal might need to be
flipped
>
> Some code might be helpful to understand what's going on.
>
Yes.
Post a reply to this message
Attachments:
Download 'object.inc.txt' (1 KB)
Download 'lyu.pov.txt' (7 KB)
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On 06/05/2016 02:04 PM, clipka wrote:
> Am 05.06.2016 um 15:29 schrieb Le_Forgeron:
>> The text object is rather strange when interior_texture is used
>>
>> There is an inversion between the paper and the extrusion side.
>
> "Paper"?
>
>> It's "interesting", but probably not was intended. Some normal might need to be
flipped
>
> Some code might be helpful to understand what's going on.
>
I woke up this morning thinking about these prism the text face normals
- and the internal intersection mechanism Christoph added for the
spindle modes of the torus.
I'd been thinking we should just get the "face/end" normals right. What
if we do that by bounding those faces internally using an intersection
with a basic perpendicular linear prism with the appropriate point order.
We could then, somewhat by side effect, offer a face-invert feature & a
quick way for users to get a different texture on the faces via the
inside_texture.
Lots of paths I guess, just wondering this morning if we are not too
looking at a chance for a new prism/text feature with the flat faces.
Bill P.
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Le 06/06/2016 18:39, Le_Forgeron a écrit :
> Le 05/06/2016 20:04, clipka a écrit :
>> Am 05.06.2016 um 15:29 schrieb Le_Forgeron:
>>> The text object is rather strange when interior_texture is used
>>>
>>> There is an inversion between the paper and the extrusion side.
>>
>> "Paper"?
>
> the planar side, which might be seen as the paper.
>
>>
>>> It's "interesting", but probably not was intended. Some normal might need to be
flipped
>>
>> Some code might be helpful to understand what's going on.
>>
>
> Yes.
>
I fixed it in hgpovray :
https://github.com/POV-Ray/povray/commit/2595932240ea8caa99b2a9c610c8af9d90ff0558
The change might need to be adapted for the master branch (as vector have changed)
Post a reply to this message
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